Archives of Nethys

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard


Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom


Adept | Aristocrat | Commoner | Expert | Warrior


Bard Class Details | Adv. Versatile Performances | Masterpieces | Archetypes

Thundercaller

Source Ultimate Wilderness pg. 41, Varisia, Birthplace of Legends pg. 11 (Amazon)
Thundercallers bear the knowledge of the ancients, wielding it like a weapon to protect the land for which they care so deeply. Their voices ring like thunder, calling the sky’s wrath down upon their enemies and summoning furious rage to bolster their allies.

Bound to the Land (Ex): A thundercaller gains a bonus equal to half her level on Handle Animal checks, Knowledge (nature) checks, and Survival checks.

This replaces bardic knowledge. Bardic Performance: A thundercaller gains the following types of bardic performance.

Thunder Call (Su): At 3rd level, the thundercaller can start a performance to unleash a deafening peal of thunder. This allows the thundercaller to spend a round of performance to create an effect similar to the spell sound burst (having the same range and area and allowing the same saving throw). At 7th level, the sonic damage dealt by this blast of sound increases to 3d8. This damage further increases by 2d8 at 11th level, and every 4 levels thereafter. A creature that succeeds at its saving throw against thunder call is immune to the stunning effect but still takes sonic damage. Beginning this performance is always a standard action.

This performance replaces inspire competence.

Incite Rage (Su): At 6th level, the thundercaller can induce a furious rage in one creature within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the thundercaller’s performance. Any unwilling creature targeted is affected if it fails a Will saving throw (DC = 10 + half the thundercaller’s level + the thundercaller’s Charisma modifier). A target that succeeds at its saving throw is immune to this power for 24 hours. The thundercaller cannot target herself with this ability. If the target has the rage class feature, it can instead immediately rage and stay in this rage without consuming rounds of rage per day as long as the thundercaller continues performing. This performance is a mind-affecting effect and relies on audible components.

This replaces suggestion and mass suggestion.

Call Lightning (Su): At 8th level, the thundercaller can use her performance to summon bolts of lightning, as per the spell call lightning. The lightning storm lasts for as long as she continues her performance, calling down one bolt of lightning per round as a standard action. The damage of these lightning bolts can be increased in stormy areas or can be limited as call lightning describes.

This performance replaces dirge of doom.

Call Lightning Storm (Su): At 14th level, the thundercaller can use her performance to summon bolts of lightning, as per the spell call lightning storm. The lightning storm lasts for as long as she continues her performance, calling down one bolt of lightning per round as a standard action. The damage of these lightning bolts can be increased in stormy areas or can be limited as call lightning describes.

This performance replaces frightening tune.