Archives of Nethys

Pathfinder | Starfinder

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard


Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom


Adept | Aristocrat | Commoner | Expert | Warrior


Fighter Class Details | Adv. Armor Training | Adv. Weapon Training | Weapon Groups | Archetypes

Tribal Fighter

Source Ultimate Wilderness pg. 50
A tribal fighter knows that it is not the weapon that matters but the hand that wields it. Instead of encasing himself in metal armor like the soldiers fighting and dying for the socalled civilized lands do, he prefers to wear something he or his ancestors have killed. These relics and trophies help the tribal fighter attain a battle focus that allows him to perform incredible feats of violence with the simplest of weapons.

Forbidden Armor: A tribal fighter favors traditional armor and shields, avoiding other types out of spiritual devotion, superstitious suspicion, or respect for tradition. He can attain his battle focus (see page 51) only while using armaments of the appropriate types. Like a druid, a tribal fighter is prohibited from wearing metal armor and using metal shields. A tribal fighter who wears prohibited armor or uses a prohibited shield loses the benefits of the battle focus and tribal weapon training abilities while doing so and for 24 hours after removing the prohibited armor or shield.

Battle Focus (Ex): A tribal fighter learns to fight with his bare hands and wield traditional tribal weapons so effortlessly that they are almost extensions of his arms. He gains Improved Unarmed Strike as a bonus feat. For the purpose of meeting the prerequisites of style feats and feats that have style feats as prerequisites, the tribal fighter counts as having a number of skill ranks equal to his fighter level in all skills in which he is trained.

This replaces the fighter feat gained at 1st level.

Tribal Weapon Training (Ex): At 5th level, when a tribal fighter gains the weapon training ability, he must choose the tribal weapon group and doesn’t later gain additional weapon groups, though the weapon training bonus for tribal weapons still improves at 9th level and every 4 levels thereafter. Additionally, if the tribal fighter has combat feats that apply to a specific weapon type (such as Improved Critical or Weapon Focus) and he has selected a weapon that belongs to the tribal weapon group, he can apply the benefits of that feat to all weapons that belong to the tribal weapon group that would legally apply (for instance, a feat that applies only to throwing weapons wouldn’t apply to greatclubs). This benefit applies only to feats selected as fighter bonus feats.

This alters weapon training.