Archives of Nethys

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Barbarian Class Details | Rage Powers | Archetypes

Barbarian Archetypes

NameReplacesSummary
Armored HulkFast Movement; Uncanny Dodge; Trap Sense; Improved Uncanny DodgeSome barbarians disdain the hides and leather used as armor by most of their kin. Instead they master the heaviest of armors, even those created by more civilized people, to gain greater protection and stability in battle.
Beastkin BerserkerFast Movement; 4th, 8th, 12th-level Rage PowerWhile some barbarians take on bestial aspects in their rages, the beastkin berserker descends so deeply into primal fury that she actually transforms into an animal.
BreakerFast Movement; Trap SenseBreakers find the need to destroy their surroundings.
Brutal PugilistUncanny Dodge; Trap Sense; Improved Uncanny DodgeSome barbarians focus on using their bare hands to tear their opponents limb from limb.
Deepwater RagerFast Movement; Uncanny Dodge; Improved Uncanny Dodge; Indomitable Will; Tireless RageDeepwater ragers bellow ferociously as they charge their enemies, tackling them into the raging seas.
DreadnoughtRage; Fast Movement; Indomitable Will; Tireless RageUnstoppable and fearless, the dreadnought turns the terror of her enemies into violent physical power.
Drunken BruteFast MovementDrunken brutes use potent liquor to fuel their rage and grant them additional powers.
Drunken RagerFast Movement; Uncanny Dodge; Trap Sense; Improved Uncanny Dodge; 12th-level Rage PowerThese hotheaded, hard-drinking ruffians and brawlers are as dangerous in the midst of combat as they are in a tavern, and they wouldn’t be caught dead without a libation for either occasion.
Elemental KinTrap SenseSome barbarian tribes have strong ties to the elemental forces of nature.
Fearsome DefenderFast Movement; Uncanny Dodge; Trapsense; Improved Uncanny DodgeThese savage slaves feel little pain and exist only to rain terror down on the enemies of their pitiless masters.
Feral GnasherWeapon/Armor Proficiency; Fast Movement; 2nd-level Rage Power; Trap Sense 1-5; Improved Uncanny Dodge(Goblin Only) Feral gnashers grow up in the wild, either raised by animals or scraping by on their own, and soon learn to fend for themselves.
FlesheaterRage; 2nd, 8th, and 14th-level Rage Powers; Greater Rage; Mighty RageA flesheater eats flesh to create a spiritual bond between herself and the consumed creature, allowing her to take on aspects of the creature that served as the meal.
Geminate InvokerAlignment; Class Skills; Rage; Trap Sense; 4th, 8th, 12th-level Rage PowersGeminate invokers are barbarians who use Rivethun traditions to invite spirits into their bodies.
Giant StalkerRage; Uncanny Dodge; Trap SenseGiant stalkers are followers of the Mammoth Lords who have trained since childhood to spot and track giants.
Hateful RagerRage; 2nd, 8th, 14th, 20th-level Rage Powers; Uncanny Dodge; Trap Sense +3(Half-Orc Only) From a young age, many half-orcs are treated cruelly, bullied, ridiculed, and made outcasts. While some hide their shame, others foster a deep, burning hatred that they channel into a raw fury and unleash against their enemies.
HurlerFast MovementThe hurler becomes skilled at throwing objects at their foes before closing in for the kill.
Invulnerable RagerUncanny Dodge; Improved Uncanny Dodge; Damage Reduction; Trap SenseSome barbarians learn to take whatever comes their way, shrugging off mortal wounds with ease.
Jungle RagerUncanny Dodge; Trap Sense; Improved Uncanny Dodge; Damage ReductionA jungle rager can disappear from sight, strike from hiding, and use the environment to shield herself from harm.
Mad Dog2nd, 6th, 10th, 14th, 18th-level Rage Powers; Rage; Uncanny Dodge; Improved Uncanny Dodge; Damage Reduction; Indomitable WillThough named for the wild savages who fight alongside rabid dogs, mad dogs employ all manner of beasts as their battle brethren.
MooncursedRace; Rage; Improved Uncanny Dodge; Greater Rage; Mighty Rage Some barbarians exhibit an unusual form of lycanthropy powered by their fury. Such a character transforms willfully but can maintain her animal or hybrid forms only while raging.
Mounted FuryFast Movement; Uncanny Dodge; Improved Uncanny DodgeMany barbarian tribes are masters of the horse, teaching their members how to ride from a young age.
Numerian LiberatorClass Skills; Uncanny Dodge; Improved Uncanny Dodge; Indomitable WillWhile many native Kellids oppose the Technic League and its espousal of foul alien artifacts, the most stalwart and staunchly dedicated of these technophobic traditionalists refer to themselves as Numerian liberators.
Pack Rager2nd, 6th, 10th, 14th, and 18th-level Rage Powers; Damage ReductionBarbarian rages can be a thing of savage beauty, exhibiting a lethal grace. While such uncontrolled displays of carnage often disregard group tactics, there are those barbarians whose rages inspire and spur on their allies during the ferocious dance of death.
Primal HunterFast Movement; RageRather than exploding with anger, primal hunters focus their rage to strike distant targets.
Raging CannibalRage Powers; Uncanny Dodge; Trap Sense; Improved Uncanny Dodge; Damage ReductionThe raging cannibal is a barbarian who feasts upon her fallen opponents not out of hunger, or even a taste for flesh, but because she believes physically consuming her foes and defiling their lost lives demonstrates her strength.
Savage BarbarianTrap Sense; Damage ReductionThe savage barbarian learns to avoid blows and toughen up their skin.
Savage TechnologistClass Skills; Weapon/Armor Proficiencies; Rage; Uncanny Dodge; Improved Uncanny DodgeSavage technologists exhort Kellids to rise up against the depredations of the Technic League. But rather than rejecting technology, they wield the League’s own weapons against it.
Scarred RagerFast Movement; Uncanny Dodge; Trap Sense; Improved Uncanny DodgeThe scarred rager believes each wound tells the tales of her prowess and bravery.
Sea ReaverFast Movement; Uncanny Dodge; Trap Sense; Improved Uncanny DodgeSome sea reavers are no more than hunters of the open sea, while others are raiders striking fear into coastal settlements within reach of the sea reavers’ longships.
Shoanti Burn RiderFast Movement; Uncanny Dodge; Trap Sense; 4th, 8th, 12th, 16th-level Rage Powers; Improved Uncanny DodgeThe Shoanti tribes who live in the Cinderlands have turned the deadly emberstorms that plague the region into a rite of passage. A few who survive the experience begin to embrace the adrenaline and surge of joy that comes from dancing along the edge of a whirling firestorm. These thrill-seekers are known as burn riders, and their exploits are celebrated by all Shoanti.
SuperstitiousTrap Sense; Damage ReductionThe superstitious barbarian is naturally distrusting, developing keen senses to protect themselves from harm.
Titan MaulerFast Movement; Uncanny Dodge; Trap Sense; Improved Uncanny Dodge; Indomitable WillIn lands overrun by giants, dragons, and other hulking beasts, entire fellowships of barbarians hone tactics and traditions with one purpose—to bring low these massive foes.
Totem WarriorNoneThe totem warrior has a special totem that is the patron of her tribe.
True PrimitiveFast Movement; Trap SenseIsolated and xenophobic tribes that dwell in areas untouched by civilization often see anything from cities and organized settlements as strange, dangerous, and decadent.
Untamed RagerUncanny Dodge; Trap Sense; Improved Uncanny Dodge; Damage ReductionThere are no rules in the wild. Some barbarians enter combat with only victory in mind and do anything in their power to achieve it.
Urban BarbarianFast Movement; RageEvery barbarian knows that city life can soften the spirit and the body, but some barbarians take on the trappings and ways of their adoptive homes and bend their savage powers to its challenges.
Wild RagerRage; Uncanny Dodge; Improved Uncanny DodgeRages are barely controlled, but there are those who wholly give in to their more savage side, letting their rages take them to a confusing and uncontrolled place of terrible savagery.