Archives of Nethys

Deities by Alignment | Deities by Pantheon


Norgorber

The Reaper of Reputation

Source Inner Sea Gods pg. 108 (Amazon)
Pathfinder Wiki Norgorber

Details

Alignment NE
Pantheon Core Deities
Other Pantheons Ascended Pantheon, Halfling Deities, Taldan Pantheon
Areas of Concern Greed, murder, poison, secrets
Domains Charm, Death, Evil, Knowledge, Trickery
Subdomains Daemon, Deception, Memory, Murder, Thievery, Thought
Favored Weapon Short sword
Symbol One-eyed mask
Sacred Animal(s) Spider
Sacred Color(s) Black, gray

Obedience

While moving through a crowd of people (at least six individuals), whisper a prayer to Norgorber so quietly that no one hears you. If you suspect a member of the crowd heard you, you must follow that individual and prick her with a poisoned needle or other sharp implement. If you can’t locate a suitable crowd, dig a hole at least 6 inches deep in the ground, whisper your prayers into the hole, and bury the sound. At the end of your obedience, dip a needle in poison and leave it on a road, jutting from a windowsill, or anywhere else a passerby might inadvertently prick herself. Gain a +3 profane bonus on Bluff checks and on Diplomacy checks to gather information.

On Golarion

Centers of Worship Absalom, Galt, Nex, Osirion, River Kingdoms, The Shackles, Taldor, Varisia
Nationality Taldan

Boons - Deific Obedience

Evangelist

Source Inner Sea Gods pg. 108
1: Secrets and Lies (Sp) comprehend languages 3/day, detect thoughts 2/day, or clairaudience/clairvoyance 1/day
2: Noxious Bomb (Ex) As a full-round action, you can combine a vial of poison with a thrown alchemist bomb. The bomb deals normal direct hit and splash damage, plus the target of the direct hit must save successfully or suffer the effects of the poison. Only contact and injury poisons can be used this way. Creatures hit by the bomb’s splash damage are unaffected by the poison. If you don’t have the bomb class feature, this boon instead functions the same as poison expertise, the second divine boon for sentinels of Norgorber.
3: Secret Self (Sp) Once per day, you can use greater invisibility on yourself as a spell-like ability. When you use this spell-like ability, you gain certain gifts from Norgorber in addition to the spell effects. You gain a +4 profane bonus on Perception checks while invisible. You gain a +2 profane bonus on attack rolls made with thrown weapons, ranged weapons, and short swords while invisible as well. These bonuses apply only when you’re using this spell-like ability, not when you’re affected by any other spell or effect that grants greater invisibility. In addition, the invisibility effect lasts for 1 minute/level instead of the normal 1 round/level.

Exalted

Source Inner Sea Gods pg. 108
1: Poison Tongue (Sp) command 3/day, distressing toneUM 2/day, or suggestion 1/day
2: Masterful Poisoner (Ex) You know the best techniques for storing and applying poisons. Your knowledge of the proper methods of handling and applying poisons grants them additional potency. The saving throw DC of any poison you use increases by 2. This effect applies only to poisons you administer directly, including applying the poison to a weapon you use. Giving the weapon to another person reduces the poison’s efficacy back to normal, as the weapon’s new owner does not have your skill at storing and using the poisoned item.
3: Virulent Ally (Sp) Once per day as a standard action, you can summon a piscodaemon (Pathfinder RPG Bestiary 2 72) to serve you. The piscodaemon follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home in Abaddon. The piscodaemon doesn’t follow commands that would cause it to act in altruistically good ways, and could attack you if a command is particularly egregious.

Sentinel

Source Inner Sea Gods pg. 108
1: Virulence (Sp) poisoned egg 3/day, delay poison 2/day, poison 1/day
2: Poison Expertise (Ex) Long practice has taught you how to deftly apply poison during combat. You can apply poison to a weapon or a single piece of ammunition as a move action. You never risk exposing yourself to the effects of the poison when applying it to the weapon, nor do you run the risk of poisoning yourself if you roll a natural 1 on an attack roll with a poisoned weapon.
3: Death Strike (Ex) Once per day, you can make a death strike with a melee weapon. You must declare your use of this ability before you roll your attack. You gain a +4 bonus on your attack roll and deal an extra 1d6 points of damage for every 4 Hit Dice you possess (maximum 5d6). If your death strike reduces the target to negative hit points but doesn’t kill it outright, the target immediately drops to a negative hit point total equal to its Constitution score – 1 (one point away from death).

Antipaladin Code

Antipaladins who serve Norgorber are secretive and cunning. They prefer to strike from the shadows, even when the odds are already in their favor. They rely on traps, tricks, ambushes, and poison to weaken their foes. Their code reflects a cold and honest assessment of the human condition, and its tenets include the following adages.
  • Innocence is ignorance, and ignorance is weakness. I will seek to shed my own ignorance, and encourage ignorance in my enemies.
  • I do not take credit, nor do I accept blame. I work always in the shadows.
  • A fair fight is not worth fighting. I will take every advantage I can. No tool is beneath me.
  • Cold eyes, cold heart. My enemies can expect no mercy from me.
  • Everyone is expendable, and I will sacrifice them all as necessary.
  • Each life I take shapes the future to my lord’s desires.

Divine Fighting Technique

Norgorber’s Silent Shiv

Source Divine Anthology pg. 30
Entombed within a volume known as The Reaper’s Hand, the divine fighting techniques of Norgorber are among the most elusive in the Inner Sea region, but are theorized to cover the techniques that acolytes of Father Skinsaw use to move and strike unseen. Copies of this manual are rare, and those who spill its secrets to anyone unworthy often meet a swift and bloody end at the hands of the faith’s inquisitors.

Optional Replacement: A neutral evil rogue of at least 2nd level who worships Norgorber can replace a rogue talent with the following initial benefit.

Initial Benefit: Whenever you attack an opponent that is completely unaware of your presence (such as when you are using the Stealth skill or invisible), your attack deals damage as if you were one size category larger. This benefit applies only to the first attack that you make against the target, and only with attacks made with light or one-handed weapons intended for creatures of your size (including thrown attacks).

Advanced Prerequisites: Divine Fighting Technique, Stealth 10 ranks.

Optional Replacement: A neutral evil rogue of at least 10th level who worships Norgorber can replace an advanced rogue talent with the following advanced benefit without meeting its prerequisites.

Advanced Benefit: At the start of each round, choose one opponent that you can see and attempt a Stealth check as a swift action. If the result of your check exceeds the target’s CMD, treat the target as if it were completely unaware of your presence for the purpose of the initial benefit of this divine fighting technique. If you beat the target’s CMD by 5 or more, you also treat it as being completely unaware of your presence for the purposes of all class features and feats you have.

For Followers of Norgorber

Archetypes

Infiltrator (Inquisitor), Poisoner (Rogue), Vivisectionist (Alchemist)

Feats

Poisoner's Channel, Reject Poison, Shadow Dodge

Magic Items - Altars

Altar of Norgorber

Magic Items - Armor

Blackfingers Apron, Gray Master's Leathers

Magic Items - Weapons

Assassin's Dagger, Black Alibi

Magic Items - Wondrous Items

Anaphexis Robe, Book of Written Whispers, Dust of Disappearance, Flask of the Reaper, Hat of Disguise, Poison Gum, Skinsaw Mask

Monsters

Karumzek, The Stabbing Beast (Herald)

Spells

False Alibi, Lose the Trail, Modify Memory, Night of Blades, Poisoned Egg

Traits

Poisonous Slayer, Practiced Deception, Secret Knowledge, Shadow Whispers, Venom-Drenched

Unique Spell Rules

Source Inner Sea Gods pg. 115

Antipaladin

Clairaudience/Clairvoyance can be prepared as a 2nd-level spell [Gray Master worshippers only]

Cleric/Warpriest

Pernicious Poison can be prepared as a 2nd-level spell [Blackfingers worshippers only]
Nondetection can be prepared as a 3rd-level spell [Reaper of Reputation worshippers only]
Circle of Death can be prepared as a 6th-level spell [Father Skinsaw worshippers only]
Clairaudience/Clairvoyance can be prepared as a 3rd-level spell [Gray Master worshippers only]

Unique Summon Rules

Source Pathfinder #59: The Price of Infamy pg. 75
Summon Monster III: Human Natural Wererat Rogue 2 (extraplanar)
Summon Monster IV: Choker (extraplanar)
Summon Monster V: Shadow Mastiff