King of the Wind DemonsSource Inner Sea Gods pg. 320 (Amazon)
Pathfinder Wiki Pazuzu
Pantheon Demon Lords
Areas of Concern The sky, temptation, winged creatures
Domains Air, Chaos, Evil, Trickery
Subdomains Cloud, Deception, Demon (Chaos), Demon (Evil), Wind
Favored Weapon Long sword
Symbol Himself, right hand raised
Sacred Animal(s) All flying animals
Sacred Color(s) Brown, red
ObedienceString up the intestines of a freshly killed creature somewhere that will attract the attention of hungry birds (such as the branches of a tree or the crenellations of a tower), then meditate on the offering. Gain a +4 profane bonus on all saving throws against effects from flying creatures and compulsion effects.
DemoniacSource Book of the Damned - Volume 2: Lords of Chaos pg. 23
1: Whispers on the Wind (Sp) charm person 3/day, enthrall 2/ day, or fly 1/day
2: Possession (Sp) You can cast magic jar once per day as a spell-like ability. You can use a holy symbol of Pazuzu or a statue of Pazuzu as your receptacle—if you do so, you can determine the exact creature type and position of all potential life forces you’re capable of possessing. This ability is the equivalent of a 7th-level spell.
3: True Temptation (Sp) If any creature speaks Pazuzu’s name aloud three times with a single breath, and that creature is within 60 feet of you, you can cast quickened charm monster on that creature as an immediate action. You can use this power up to three times per day. Creatures with fly speeds take a –4 penalty on saves against this effect. If a creature that fails its save against this effect has protection from evil or a similar effect activated, that effect is immediately and automatically dispelled. You can use this ability against a creature that has not invoked Pazuzu’s name, but if you do so, it functions as a normal (non-quickened) charm monster spell that does not dispel protection from evil effects. This ability is the equivalent of a 9th-level spell.
For Followers of Pazuzu