Archives of Nethys

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Cleric Class Details | Domains | Variant Channeling | Archetypes

Chaos

Source PRPG Core Rulebook pg. 42 (Amazon)
Deities: Abraxas, Aldinach, Andirifkhu, Angazhan, Apep, Areshkagal, Ashava, Ashukharma, Azathoth, Baphomet, Bastet, Bergelmir, Besmara, Black Butterfly, Bokrug, Calistria, Camazotz, Cayden Cailean, Cernunnos, Chadali, Chavazvug, Chucaro, Count Ranalc, Cthulhu, Cyth-V'sug, Daclau-Sar, Dagon, Dahak, Deskari, Desna, Dretha, Findeladlara, Flauros, Ghlaunder, Gogunta, Gorum, Groetus, Gyronna, Haagenti, Haggakal, Hanspur, Hastur, Hathor, Hei Feng, Hembad, Immonhiel, Isph-Aun-Vuln, Izyagna, Jalaijatali, Jezelda, Jubilex, Kabriri, Keltheald, Ketephys, Kitumu, Kofusachi, Kostchtchie, Kro'akoth, Lady Nanbyo, Lalaci, Lamashtu, Lanishra, Marishi, Mazmezz, Menxyr, Mestama, Mhar, Milani, Murnath, Nephthys, Nightripper, Nocticula, Nulgreth, Nurgal, Nyarlathotep (Black Pharaoh), Nyarlathotep (Faceless Sphinx), Nyarlathotep (Haunter of the Dark), Oaur-Ooung, Orcus, Orgesh, Ovonovo, Pazuzu, Picoperi, Pulura, Ragadahn, Reymenda, Rovagug, Rull, Sekhmet, Selket, Sezelrian, Shamira, Shax, Shiggarreb, Shivaska, Shub-Niggurath, Sifkesh, Sinashakti, Sithhud, Skode, Skrymir, Sobek, Socothbenoth, Sun Wukong, Thamir Gixx, The Lantern King, Thisamet, Thremyr, Thuskchoon, Tjasse, Tolc, Treerazor, Urazra, Urxehl, Valani, Varg, Verex, Xoveron, Yamasoth, Ydersius, Yhidothrus, Yog-Sothoth, Zagresh, Zevgavizeb, Zogmugot, Zura

Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.

Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Chaos Blade (Su): At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—protection from law, 2nd—align weapon (chaos only), 3rd—magic circle against law, 4th—chaos hammer, 5th—dispel law, 6th—animate objects, 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only).

Azata Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Chaos, Good
Associated Deities: Ashava, Black Butterfly, Calistria, Cayden Cailean, Cernunnos, Chadali, Chucaro, Desna, Findeladlara, Hembad, Immonhiel, Jalaijatali, Keltheald, Ketephys, Lalaci, Marishi, Mazludeh, Milani, Picoperi, Pulura, Reymenda, Sinashakti, Skode, Skrymir, Thisamet, Tolc, Valani, Yuelral

Replacement Power: The following granted power replaces the touch of chaos power of the Chaos domain or the touch of good power of the Good domain. Azatas are a race of chaotic good outsiders.

Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—expeditious retreat, 3rd—fly, 6th—planar ally (azata only).

Demodand Subdomain

Source Champions of Corruption pg. 19 (Amazon)
Associated Domain(s): Chaos, Evil
Associated Deities: Rovagug, Yaezhing

Replacement Power: The following granted power replaces the touch of evil ability of the Evil domain or the touch of chaos ability of the Chaos domain.

Faith-Stealing Strike (Su): You can make a single melee attack using your highest base attack bonus against a creature capable of casting divine spells. If you damage the creature, it must succeed at a Will save (DC = 10 + 1/2 your cleric level + your Wisdom modifier) or be unable to cast any divine spells for 1 round. If you do not damage your target with the attack, this ability is expended with no effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—align weapon (chaos or evil only), 6th—corrosive consumptionUM.

Demon Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Chaos, Evil
Associated Deities: Abraxas, Aldinach, Andirifkhu, Angazhan, Areshkagal, Baphomet, Camazotz, Cyth-V’sug, Daclau-Sar, Dagon, Dahak, Deskari, Dretha, Flauros, Ghlaunder, Gogunta, Gyronna, Haagenti, Haggakal, Izyagna, Jezelda, Jubilex, Kabriri, Kitumu, Kostchtchie, Lamashtu, Lanishra, Mazmezz, Menxyr, Mestama, Murnath, Nightripper, Nocticula, Nulgreth, Nurgal, Orcus, Ovonovo, Pazuzu, Rovagug, Rull, Sezelrian, Shamira, Shax, Shivaska, Sifkesh, Sithhud, Socothbenoth, Thamir Gixx, Thremyr, Treerazer, Urazra, Urxehl, Varg, Verex, Xoveron, Ydersius, Yhidothrus, Zagresh, Zevgavizeb, Zogmugot, Zura

Replacement Power: The following granted power replaces the touch of chaos power of the Chaos domain or the touch of evil power of the Evil domain. Demons are a race of chaotic evil outsiders.

Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—doom, 3rd—rage, 6th—planar binding (demons only).

Entropy Subdomain

Source Inner Sea Gods pg. 224 (Amazon), Blood of Fiends pg. 15 (Amazon)
Associated Domain(s): Chaos
Associated Deities: Ashukharma, Azathoth, Chavazvug, Groetus, Orgesh, Thuskchoon, Xoveron, Yhidothrus

Replacement Power: The following granted power replaces the chaos blade power of the Chaos domain.

Hasten the End (Su): At 8th level, as an immediate action upon successfully hitting an opponent with a melee attack, you reduce the remaining duration of all beneficial magical effects currently affecting the target by 1 round, minute, hour, or day—whichever measurement is used to determine the duration of each particular magical effect. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.

Replacement Domain Spells: 1st—entropic shield, 3rd—dispel magic, 5th—confusion, 7th—destruction.

Protean Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Chaos
Associated Deities: Besmara, Gorum, Rovagug, Sivanah

Replacement Power: The following granted power replaces the chaos blade power of the Chaos domain. Proteans are a race of chaotic neutral outsiders.

Aura of Chaos (Su): At 8th level, you can surround yourself with a field wild energies. Thee energies manifest as a 30-foot aura of chaos for a number of rounds per day equal to your cleric level. All enemies within this aura must declare one type of action at the start of their turn (attack, cast a spell, move, use an item, or activate a special ability) and make a Will save. Creatures that fail the Will save must take an action other than their declared action. If they succeed, they must take the declared action. Creatures cannot select actions that they cannot perform.

Replacement Domain Spells: 1st—confusion (lesser), 3rd—displacement, 6th—planar binding (proteans only).

Revelry Subdomain

Source Inner Sea Gods pg. 226 (Amazon), Champions of Purity pg. 21 (Amazon)
Associated Domain(s): Chaos
Associated Deities: Ashava, Cayden Cailean, Chucaro, Desna, Halcamora, Jalaijatali, Kofusachi, Marishi, Picoperi, Thisamet

Replacement Power: The following granted power replaces the chaos blade ability of the Chaos domain.

Intense Celebration (Su): At 8th level, any spells you cast that confer a morale effect upon you or your allies are automatically affected as if by the Extend Spell metamagic feat, with no increase in spell level.

Replacement Domain Spells: 2nd—hideous laughter, 3rd—good hope, 6th—heroes’ feast, 8th—irresistible dance.

Riot Subdomain

Source Heroes of the Streets pg. 19
Associated Domain(s): Chaos
Associated Deities: Lamashtu, Milani

Replacement Power: The following granted power replaces the chaos blade power of the Chaos domain.

Aura of Bedlam (Su): At 8th level, you can emit a 30-foot-radius aura of chaos and strife for 1 round per cleric level. Enemies in the aura take a –4 penalty on concentration checks and are treated as experiencing vigorous motion (concentration DC = 10 + spell level) when attempting to cast spells. This penalty increases by 1 for every 2 cleric levels you have beyond 8th. This is a mind-affecting effect. These rounds need not be consecutive.

Replacement Domain Spells: 4th—confusion, 7th—song of discord, 9th—symbol of strifeUM.

Whimsy Subdomain

Source Inner Sea Gods pg. 227 (Amazon), Blood of Angels pg. 27 (Amazon)
Associated Domain(s): Chaos
Associated Deities: Chucaro, Findeladlara, Lalaci, Picoperi, Skrymir, Thamir Gixx, Thisamet

Replacement Power: The following granted power replaces the chaos blade of the Chaos domain.

Unexpected Whimsy (Su): As a standard action, you dance, act like a buffoon, or commit some other act of whimsy. When you do, enemies within 30 feet of you that can see and hear you must succeed a Will saving throw (DC = 10 + 1/2 your cleric level + half your Wisdom modifier) or they collapse into gales of manic laughter, falling prone. Those who fail their saving throws can take no actions other than laughing for 1 round, but are not considered helpless. You can use this ability once per day at 8th level and one additional time for every 4 levels you possess beyond 8th.

Replacement Domain Spells: 1st—hideous laughter, 4th—confusion, 6th—cloak of dreamsAPG.

Variant Domain Powers

Description Source: Haunted Heroes Handbook
A cleric (or any other character capable of selecting a domain) who worships the deity in question can choose to gain the variant domain power upon first gaining the domain in question, but the choice to replace the domain power must be made immediately upon gaining access to that domain and cannot be changed thereafter.

Cayden Cailean

Source Haunted Heroes Handbook pg. 8
Associated Domain(s): Chaos
Cayden Cailean stands opposed to any force that denies free will. Servants of Cayden make unique exorcists, as their methods radically differ from those of other churches, despite often using similar spells and items. Spirited consumption of alcohol usually precedes any formal activity, and while it may seem to onlookers that Caydenites are feckless drunks, the devoted use this time to elicit truthful statements about the possessed from those with whom they drink. In this way, the servants of Cayden ensure they have all the proper information before moving against a supernatural threat, which they undoubtedly do with a (mostly) sober head.

Drunken Autonomy (Su): As a swift action, whenever under the effects of mind-affecting magic, possession, or similar external control, you can channel the unrestricted nature of your god. Instead of acting under the compulsion, you instead act as though you had the confused condition for 1 round. Producing the “act normally” result allows you to act free of mental compulsion for that round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

This replaces the touch of chaos domain power of the Chaos domain.