Archives of Nethys

Weapons | Armor | Special Materials | Miscellaneous

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Armor spikes

Source Ultimate Equipment pg. 9 (Amazon), PRPG Core Rulebook pg. 151 (Amazon)


Cost +50 gp Weight +10 lbs.


You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see “spiked armor” on Table 1–5: Martial Weapons). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.