Archives of Nethys

Weapons | Armor | Special Materials | Miscellaneous


Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Concoctions | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Herbs | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Poisons | Spellbooks | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea


Muscle grout

Source Heroes of the Darklands pg. 30
Price 100 gp; Weight 1 lb.
Category Alchemical Remedies

Description

A gritty salve with an earthy odor, muscle grout is frequently sold in areas where giant spiders or ropers haunt local trade routes. When massaged into the muscles as a full-round action, this ointment provides a +2 alchemical bonus on saving throws to resist nonmagical effects that cause Strength damage. Any Strength damage you take manifests gradually as the salve slows muscle decay; anytime you take Strength damage, you take only 1 point per round until the full amount of damage is dealt. Additional Strength damage adds to the total, but is dealt only at a maximum rate of 1 point per round, as long as the grout is active. A dose of muscle grout lasts for 10 minutes. One dose of muscle grout is sufficient for a Medium or smaller creature; Large creatures require 2 doses, Huge creatures require 4 doses, and so on.