Archives of Nethys

Pathfinder | Starfinder

Weapons | Armor | Special Materials | Miscellaneous

Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Concoctions | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Herbs | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Poisons | Spellbooks | Tinctures | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea | Traps

Pull-cord grenade

Source Black Markets pg. 21
Price 150 gp; Weight 2 lbs.
Category Adventuring Gear


This clay container resembles a fuse grenadeUE, but trails a pulley and wire rather than a fuse. Pulling the cord (a move action) sparks a flint and steel within the device, causing the grenade to explode. The pull cord can be attached to a door or drawer within 5 feet, or strung across a 5-foot square, causing the grenade to detonate when its tripwire is disturbed. A pull-cord grenade cannot be reused.

This can be crafted with a DC 25 Craft (traps) check.

Pull-Cord Grenade

Type mechanical; Perception DC 15; Disable Device DC 15


Trigger touch; Reset none
Effect explosion (2d6 bludgeoning damage and 1d6 fire damage); Reflex DC 15 half; multiple targets (all targets within 10 feet)