Archives of Nethys

Pathfinder | Starfinder

Weapons | Armor | Special Materials | Miscellaneous

Simple | Martial | Exotic | Ammunition | Firearms | Mods

Meteor hammer

Source Ultimate Equipment pg. 21 (Amazon), Ultimate Combat pg. 1 (Amazon), Adventurer's Armory pg. 4 (Amazon), Legacy of Fire Player's Guide pg. 22


Cost 10 gp Weight 10 lbs.
Damage 1d6 (small), 1d8 (medium); Critical x2; Range —; Type B; Special reach, trip
Category Two-Handed; Proficiency Exotic
Weapon Groups Flails


This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.