Archives of Nethys

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Divine Fighting Technique (Combat)

Source Weapon Master's Handbook pg. 10
You have trained in the fighting technique of a deity.

Prerequisites: Same alignment as chosen deity.

Benefit: Select a deity. You can use that deity’s fighting technique and receive any benefit for which you qualify, as described in the Divine Fighting Techniques section below.

Special: You can gain this feat multiple times. Each time you take this feat, it applies to a new deity’s divine fighting technique.

Abadar's Crossbow

Source Weapon Master's Handbook pg. 10
Abadar teaches complex crossbow techniques.

Initial Benefit: You can attempt a ranged stealAPG combat maneuver check with a crossbow, using your Dexterity modifier in place of your Strength modifier to calculate your Combat Maneuver Bonus. If you succeed, the stolen item is knocked away by the bolt; if the bolt can pierce any part of the item and the item weighs 2 pounds or less, the bolt continues past the creature and carries the item up to one range increment away, pinning it to whatever surface it lands on.

Advanced Prerequisites: Rapid Reload, base attack bonus +10.

Advanced Benefit: When fighting a foe adjacent to a firm surface, you can attempt a ranged dirty trickAPG combat maneuver check with a crossbow, using your Dexterity modifier in place of your Strength modifier to calculate your Combat Maneuver Bonus. If you succeed, your bolt pins the target’s clothing (or feathers, hide, or the like) to the surface, preventing the target from leaving that space until it breaks free by destroying the bolt or removing it with a successful Strength check (DC = the result of your combat maneuver check to pin it).

Calistria's Poisoned Lash

Source Weapon Master's Handbook pg. 10
Calistria inspires creative ways to poison foes.

Optional Replacement: A chaotic neutral rogue or slayer who worships Calistria can replace one talent with the following initial benefit.

Initial Benefit: You can apply poison (your choice) to a whip as a move action. You do not risk poisoning yourself when applying poison to a whip. A whip you wield can deliver contact poison upon a successful combat maneuver check as well as upon a successful attack roll, regardless of whether you deal damage.

Advanced Prerequisites: Whip MasteryUC, base attack bonus +10.

Optional Replacement: A chaotic neutral rogue or slayer who worships Calistria can replace one advanced talent with the following advanced benefit even if she doesn’t meet the prerequisites.

Advanced Benefit: You can apply poison to a whip as a swift action. You can apply up to 3 doses of the same poison to a whip at a time. Foes are exposed to only 1 dose of poison from any one attack.

Cayden Cailean's Blade and Tankard

Source Weapon Master's Handbook pg. 11
Cayden Cailean is famous for wading into battle with a tankard in his off hand.

Optional Replacement: A chaotic good fighter or swashbuckler who worships Cayden Cailean can replace proficiency with shields or bucklers with the following initial benefit.

Initial Benefit: You can wield a tankard (or mug) as a weapon, treating it in all ways as a light mace appropriate for your size. If you engage in two-weapon fighting with a rapier or light weapon in one hand and a tankard in the other, you can drink a potion or other liquid from the tankard or attempt to toss liquid from the tankard as a dirty trickAPG combat maneuver (such as to blind a foe) in place of attacking with it. You do not provoke attacks of opportunity for attempting a dirty trick maneuver with a tankard.

Advanced Prerequisites: Two-Weapon Fighting, Improved Two-Weapon Fighting, base attack bonus +10.

Optional Replacement: A chaotic good fighter or swashbuckler of at least 10th level who worships Cayden Cailean can replace a bonus feat or deed with the following advanced benefit, even if he doesn’t meet the prerequisites.

Advanced Benefit: You can refill your tankard with a beverage, potion, or other liquid from a bottle or vial as a swift action. You gain a +2 bonus on combat maneuver checks to perform dirty tricksAPG with tankards. The effects of such a dirty trick lasts for 1d4 rounds + 1 round for every 5 points by which the result of your combat maneuver check exceeds the target’s CMD; a standard action is required for the target to remove this penalty.

Gorum's Swordmanship

Source Weapon Master's Handbook pg. 11
Gorum teaches devastating greatsword techniques.

Optional Replacement: A chaotic neutral barbarian or fighter who worships Gorum can replace a bonus feat or rage power with the following initial benefit.

Initial Benefit: If you have the Vital Strike feat, you can apply its effect to an attack you make with a greatsword at the end of a charge. If you don’t have the Vital Strike feat, that attack deals 1 additional point of damage instead. The first time you make an attack of opportunity with a greatsword after using Vital Strike with a greatsword on your turn, you can apply Vital Strike to that attack of opportunity.

Advanced Prerequisites: Str 13, Cleave, Power Attack, Vital Strike, base attack bonus +10.

Optional Replacement: A chaotic neutral barbarian or fighter of at least 10th level who worships Gorum can replace a bonus feat or rage power with the following advanced benefit, even if she doesn’t meet the prerequisites.

Advanced Benefit: When you use Vital Strike, Improved Vital Strike, or Greater Vital Strike with a greatsword, the damage counts as continuous damage from an injury for the purpose of determining whether a target must attempt a concentration check to cast spells (Core Rulebook 206).

Iomedae's Inspiring Sword

Source Weapon Master's Handbook pg. 11
Iomedae demonstrates how to turn a longsword into a shining beacon of hope.

Optional Replacement: A paladin who worships Iomedae can replace a mercy with this initial benefit, even if she doesn’t meets its prerequisites.

Initial Benefit: While wielding a longsword, you can perform an impressive display of prowess as a full-round action. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 round + 1 round per 5 points of base attack bonus you have.

Advanced Prerequisites: Dazzling Display, Weapon Focus (longsword), base attack bonus +10.

Optional Replacement: A paladin of at least 9th level who worships Iomedae can replace a mercy with the following advanced benefit, even if she doesn’t meet the benefit’s prerequisites.

Advanced Benefit: As a standard action or at the end of a charge, you can make an attack against a foe with a longsword. If you succeed, you grant all allies who can see your attack a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 minute.

Zon-Kuthon's Flensing

Source Weapon Master's Handbook pg. 11
Zon-Kuthon invites all mortals to join in inflicting and suffering pain.

Initial Benefit: Once per round, when you hit a foe with a spiked chain, you can twist the chain so it painfully flenses both of you. You and your target are both sickened for 1 round, and the target must succeed at a Fortitude save (DC = 10 + 1/2 your character level + your Wisdom bonus) or be sickened for an additional 1d4+1 rounds.

Advanced Prerequisites: Base attack bonus +10.

Advanced Benefit: Whenever you sicken a foe with pain using a spiked chain (whether by flensing, as a dirty trickAPG combat maneuver, or otherwise), the victim must succeed at a Fortitude save (DC = 10 + 1/2 your character level + your Wisdom bonus) or be nauseated for the first round of the duration.