Archives of Nethys

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Betrayal Feats

Description Source: Champions of Corruption
“Teamwork” is a relative term. Many villains don’t concern themselves with collateral damage and make their plans with exceeding ruthlessness. Presented below are several teamwork feats with the common theme of reaping a benefit at your allies’ expense. All of these feats refer to an initiator and an abettor. The initiator is the one activating the feat (also referred to as “you”) and the abettor is an ally who also has the feat and whose presence and (perhaps unwilling) sacrifice allows the feat to take effect. Choosing one of these feats effectively grants consent for an ally with the same feat to harm you in combat, and vice versa, but evil characters are often willing to take big risks to get the upper hand. Some recruit devoted minions specifically to use in this way. Characters with class abilities granting allies access to teamwork feats (such as cavaliers or inquisitors) can select these teamwork feats normally, but allies who are granted these feats can use the feats only as initiators, not as abettors. An inquisitor could not grant an ally the Ally Shield feat and then use the ally as a shield, for example, but he could allow that ally to use him as a shield.

*combat feat
tweapon mastery feat
NamePrerequisiteDescription
Ally ShieldUse your allies as shields
Callous CastingSpellcraft 1 rankInclude allies in the area of your spells to dishearten your enemies
Friendly FirePrecise ShotIncrease your ability to attack in ranged combat by not caring if you hit your allies
Reckless MovesAcrobatics 3 ranksUse an ally as a counterweight to improve your balance
Splash VolleyBase attack bonus +1Allies can help to redirect missed splash weapons nearby
Wild FlankingPower Attack, base attack bonus +4Hit an enemy with stronger power attacks, but risk damaging your allies