Archives of Nethys

Prestige Classes


Hellknight Details | Disciplines | Orders


Order of the Coil

Source Path of the Hellknight pg. 52

Analagous Order Order of the Nail
Symbol headless snake circling three drops of poison
Headquarters New Krane, west of Eleder
Leader Lictor Vitova Racnhe (NE female human ranger 7, HellknightISWG 3)
Members colonialists, imperialists, racists
Armor Features fanged helmet, snakelike visage on breastplate
Favored Weapon greataxe
Reckoning bite your own flesh
Tenants (from analagous order)
  • I will strike against civilization’s foes, braving both thicket and darkness.
  • I will rid the world of threats to civilization and make it fit for the law to flourish.
  • I will fear no creature, though the enemies of order are terrible.
  • I will not be merciful, though the enemies of order may bear familiar guises—and may even be individuals I have considered dear.
  • I will seek allies and advantage, confounding luck with wisdom.
  • I will be the face that monsters dread: fierce, sharp, and unflinching.

Boons

(From analagous order)
1: Domination (Ex) Select a creature type from the ranger favored enemies table. You treat that creature type as your favored enemy, as per the ranger ability. If you choose humanoid (human), you can select one of the following ethnicities Kellid, Mwangi, Shoanti, or Ulfen (or another clannish or tribal ethnicity, at the GM’s discretion). If you choose an ethnicity, the bonuses on skill checks, weapon attack, and weapon damage rolls increase to +4, but you do not gain any bonuses against other humans. These bonuses stack with any favored enemy bonuses gained from other classes.
2: Identification (Su) Three times per day as a swift action, you can choose a living creature within sight and know its creature type, ethnicity (if any), and alignment. Additionally, for a number of hours equal to your character level, that creature is treated as though you had cast the spell status upon it. Though unaware of your probing, the target can attempt a Will saving throw to negate this ability (DC = 10 + 1/2 your Hit Dice + your Charisma modifier). Spells such as undetectable alignment may prevent a portion of this information from being gleaned, while spells such as nondetection stymie this effect entirely. This is a divination effect.
3: End Superstition (Sp) Once per day, you can cast mage’s disjunction, using your character level as your caster level.
Among the smallest Hellknight factions, the Order of the Coil maintains holdings near the Sargavan city of Eleder, from where they viciously seek to tame the tribal natives of the country and put an end to their backward pollution of the outside world. Seeing the efforts of scholars and adventurers—particularly Pathfinders—as spreading a disease of savagery by carrying curios from the jungles into the world beyond, the Coil hunts down and destroys such explorers and artifacts, notorious for ending these perceived corruptions with poison and flames.