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Bag of Tricks

Source Aquatic Adventures pg. 62
Aura faint conjuration; CL 3rd
Slot none; Price 3,400 gp ( Gray), 4,500 gp ( Aquamarine), 8,500 gp ( Rust), 16,000 gp ( Tan); Weight 1 lb.

Description

This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

Gray BagRust BagTan BagAquamarine Bag
d%Animald%Animald%Animald%Animal
01–30Bat01–30Wolverine01–30Grizzly bear1-30King crab (Ultimate Magic 117)
31–60Rat31–60Wolf31–60Lion31-60Seal (Bestiary 5 113)
61–75Cat61–85Boar61–80Heavy horse61-80Dolphin (Bestiary 88)
76–90Weasel86–100Leopard81–90Tiger81-90Octopus (Bestiary 219
91–100Riding dog91–100Rhinoceros91-100Squid (Bestiary 259)

The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.

Construction

Requirements Craft Wondrous Item, summon nature's ally II (aquamarine, gray), summon nature's ally III (rust), or summon nature's ally V (tan); Cost 1,700 gp (Gray), 2,250 gp (Aquamarine), 4,250 gp (Rust), 8,000 gp (Tan)