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Creatures in "Forsaken Legion" Category

NameCR
Forsaken Arbalester3
Forsaken Defender4
Forsaken Foot Soldier2

Forsaken Legion, Forsaken Defender

This undead soldier carries a heavy-looking pickaxe in one hand and a short sword in the other.

Forsaken Defender CR 4

Source Pathfinder #102: Breaking the Bones of Hell pg. 87
XP 1,200
LE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +10

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31 (7d8)
Fort +2, Ref +6, Will +7
DR 5/slashing; Immune undead traits

Offense

Speed 20 ft.
Melee heavy pick +9 (1d6+4/×4), short sword +9 (1d6+6/19–20)
Special Attacks phantom trench, phantom wall

Statistics

Str 18, Dex 15, Con —, Int 13, Wis 10, Cha 11
Base Atk +5; CMB +9; CMD 21
Feats Combat Expertise, Iron Will, Lightning Reflexes, Two-Weapon Fighting
Skills Climb +11, Disable Device +6, Knowledge (engineering) +8, Perception +10, Stealth +9
Languages Common, Jistka

Ecology

Environment any ruins (Cheliax or Rahadoum)
Organization solitary, squad (2–10), or company (12–24 forsaken arbalesters, defenders, and foot soldiers)
Treasure standard (hide armor, heavy pick, short sword)

Special Abilities

Phantom Trench (Su) Three times per day as a full-round action, a forsaken defender can create an extradimensional trench, as create pitAPG (Reflex DC 14 avoids), except the pit must be in a contiguous shape made of up to four 5-foot squares. The pit is 10 feet deep and persists for 4 rounds. The save DC is Intelligence-based.

Phantom Wall (Su) Three times per day as a standard action, a forsaken defender can create a wall from loose rocks and bricks, as wall of stone, except the maximum area of the wall is 20 feet and the wall is always 10 feet high and 1 inch thick. The wall persists for 4 rounds.

Long ago, these defense specialists planned and supervised the construction of field fortifications for the Jistka Imperium. Now powered by unholy energies, they can create impromptu defenses in the blink of an eye.