Archives of Nethys

All | Unique

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


This massive, translucent froglike creature has an incredibly wide, tooth-filled maw and six eyes.

Veldenar CR 10

Source Planes of Power pg. 63
XP 9,600
N Huge magical beast (air, extraplanar)
Init +7; Senses all-around vision, darkvision 60 ft., low-light vision; Perception +19


AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, -2 size)
hp 137 (11d10+77)
Fort +14, Ref +12, Will +6
Immune cold; Resist electricity 10


Speed 20 ft., fly 30 ft. (perfect)
Melee bite +20 (2d6+10/19-20 plus grab), tail slap +14 (2d6+5)
Space 15 ft., Reach 15 ft.
Special Attacks vacuum attack, viscous air, fast swallow, swallow whole (4d6 cold damage, AC 17, 13 hp)
Spell-Like Abilities (CL 10th; concentration +11)
At will—invisibility (self only), see invisibility


Str 30, Dex 16, Con 24, Int 7, Wis 16, Cha 13
Base Atk +11; CMB +23; CMD 36 (can't be tripped)
Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (bite)
Skills Acrobatics +6, Fly +7, Perception +19, Stealth +12; Racial Modifiers +8 Perception, +8 Stealth


Environment any (Plane of Air)
Organization solitary or pair
Treasure standard

Special Abilities

Vacuum Attack (Ex) Three times per day as a standard action, a veldenar can suddenly open and expand its jaws, drawing anything within a 15-foot cone toward its mouth. Creatures caught in this area that are Large or smaller must succeed at a DC 18 Reflex saving throw or be pulled into the veldenar’s space, potentially provoking attacks of opportunity. Attacks of opportunity caused by this ability cannot be avoided with Acrobatics (though other attacks of opportunity, such as moving out of the veldenar’s square, can be avoided as normal). The saving throw is Dexterity-based.

Viscous Air (Su) Once per day as a free action, a veldenar can cause a 15-foot-radius sphere of air centered on its mouth to become incredibly dense. Gaseous creatures in this area must succeed at a DC 16 Fortitude saving throw or be affected as if by a slow spell (CL 10th). Other corporeal creatures treat the area as difficult terrain. Unless consumed during the creature’s vacuum attack (in which case the viscous air immediately dissipates), the viscous air remains for 10 rounds before dissipating. Veldenars are unaffected by the viscous air. Creatures can notice the region of altered air from a distance of up to 20 feet with a successful DC 20 Perception check.

Veldenars are ambush predators native to the Plane of Air. They have pale, almost clear, skin, four stubby leglike appendages, a tail like that of a fish, and six black-and-red eyes on their heads. Veldenars are naturally buoyant in air. They typically feed on gaseous creatures—especially belkers and mihstus—though veldenars attack most anything that gets too close.

Veldenars hide invisibly in areas that are abundant with prey. When a meal gets close enough, the veldenar unleashes its cloud of viscous air, then opens its mouth. The sudden change in pressure draws the prey into its gullet to be digested. While veldenars are more than capable of eating humanoid creatures—and often do when such beings enter their hunting grounds—they favor gigantic insects and beings of elemental fire.

A typical veldenar is around 17 feet long and weighs about 3,000 pounds.