Archives of Nethys

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Oracle Class Details | Curses | Mysteries | Archetypes

Whimsy

Source Legacy of the First World pg. 10
Whimsy oracles gain powers from capricious fey tricksters.

Deities: Green Mother, Lantern King, Ng, Shyka.

Class Skills: An oracle with the whimsy mystery adds Bluff, Disguise, Perform, Sleight of Hand, and Stealth to her list of class skills.

Bonus Spells: faerie fire (2nd), hideous laughter (4th), shamefully overdressedUI (6th), major image (8th), lesser entice feyUI (10th), mislead (12th), entice feyUI (14th), irresistible dance (16th), greater entice feyUI (18th).

Revelations: An oracle with the Whimsy mystery can choose from any of the following revelations.

Assumed Form (Sp): You can change your appearance at will, as disguise self with a caster level equal to your oracle level. At 7th level, you can instead physically transform, as alter self. At 11th level, this ability lasts until you dismiss it or use it again, allowing you to keep it active while you sleep.

Capricious Misdirection (Sp): Your ever-changing nature allows you to misdirect aura-reading divinations with ease. You are constantly under the effects of a misdirection spell, except that you can take a standard action to select a creature or object within 60 feet to serve as the target of detection spells used against you until you select a different creature or object. You must be at least 7th level to select this revelation.

Feywise (Ex): Your whimsy grants you protection from fey mischief. You gain the resist nature’s lure druid class feature. In addition, you gain a +2 bonus on Perception, Sense Motive, and Survival checks against fey. You must be at least 3rd level to select this revelation.

Flicker (Sp): You can flicker from sight for a short time, allowing you to escape or set up a prank. As a swift action, you can disappear for 1 round per oracle level. This ability functions as invisibility. You can use this revelation a number of times per day equal to half your oracle level (minimum 1).

Misdirection Mastery (Su): You gleefully evade attacks and confound foes with your capricious misdirection. You receive Misdirection TacticsUI as a bonus feat. At 10th level, you receive Misdirection RedirectionUI as a bonus feat, and at 15th level you receive Misdirection AttackUI as a bonus feat. You do not need to meet the prerequisites to receive these feats. You must be at least 3rd level to select this revelation.

Pure Whimsy (Su): Once per day, you can release a stream of errant chaos from the First World as a standard action. When you do so, identify a target within 90 feet and generate a random effect as from a rod of wonder (or, at the GM’s discretion, another random or unusual effect of similar power). The DC of any required saving throw is 10 + half your oracle level + your Charisma modifier, and no effect from this ability persists for more than 1 day. You can use this ability once per day at 7th level and one additional time per day for every 4 levels beyond 7th. You must be at least 7th level to select this revelation.

Versatile Comedy (Ex): The powers of whimsy infuse your comedy with the ability to awe and befuddle. You can use your total Perform (comedy) bonus in place of your Bluff and Intimidate bonuses.

Whimsical Prank (Su): As a standard action, you can call upon fey to play a prank on a creature within 30 feet as a dirty trickAPG combat maneuver. Resolve this attempt as normal, except that it doesn’t provoke attacks of opportunity, you use your oracle level in place of your Combat Maneuver Bonus, and you add your Charisma modifier in place of your Strength or Dexterity modifier. No save is allowed against this attempt, but a creature affected by this revelation cannot be the target of this revelation again for 1 day.

Whimsical Step (Su): Once per day as a move action, you can teleport up to 10 feet per oracle level. You can use this ability once per day at 7th level and one additional time per day for every 4 levels beyond 7th. You must be at least 7th level to select this revelation.

Woodland Caprice (Su): Your fey powers allow you to move easily through woodland environments. You gain woodland stride, as per the druid ability. At 7th level, you also gain the trackless step druid class feature and can similarly conceal the tracks of any allies within 30 feet that you choose.

Final Revelation: Upon reaching 20th level, you become a fey trickster in the flesh. Your type changes to fey and you gain low-light vision, immunity to poison, and DR 10/ cold iron.