Archives of Nethys

Core Races | Other Races


Changelings

Source Bestiary 4 pg. 29 (Amazon), Advanced Race Guide pg. 1 (Amazon), Pathfinder #43: Haunting of Harrowstone pg. 84 (Amazon)
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Born of mysterious origins and raised by unknowing foster parents, changelings are the children of hags and their tricked lovers. Most do not know of their monstrous origins, but there comes a time in every changeling’s life when these roots begin to call out to their host, urging the confused girl toward some end she cannot identify.

Changelings are always female, tall, and slender. A changeling’s hair is typically dark and her skin abnormally pale, but she otherwise looks for all practical purposes like a member of her father’s race. A frequent but not universal trait of changelings is their mismatched, different-colored eyes. Upon reaching puberty and adulthood, the average changeling stands approximately 5-1/2 feet tall and weighs about 110 pounds.

Changeling Racial Traits

Changelings are defined by their class levels—they do not possess racial Hit Dice. All changelings have the following racial traits.

–2 Constitution, +2 Wisdom, +2 Charisma: Changelings are frail, but possess a sharp wit and unnatural beauty.
Hag Trait: A changeling possesses one of the following traits, depending on the type of hag her mother is.
Hulking Changeling: A changeling who was born of an annis hag is much more physically formidable than other changelings. You receive a +1 trait bonus on any damage you inflict with a melee attack.
Green Widow: A changeling of green hag descent is naturally able to lure in potential mates and effectively trick them into pursuing her. You gain a +2 trait bonus on Bluff checks made against characters that might be sexually attracted to you.
Sea Lungs: A changeling with a sea hag mother can survive underwater for longer than usual. You gain the ability to hold your breath for a number of rounds equal to three times your Constitution score instead of two.
Claws: A changeling’s hands and fingernails tend to harden and become sharp as she reaches adolescence. This gives her the claw (1d4) natural attack.
Natural Armor: Hags and their offspring have uncommonly tough skin. A changeling begins play with a natural armor bonus of +1.
Darkvision: Changelings can see in the dark up to 60 feet.
Languages: Changelings begin play speaking the primary language of their host society and Common. Changelings who have high Intelligence scores can choose from among the following bonus languages: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.

Changeling Alternate Racial Traits

Replaces Claws, Natural Armor

Hag Magic
Source Agents of Evil pg. 24, Inner Sea Races pg. 214
Some changelings develop a gift for spellcasting instead of their mothers’ overtly fearsome traits. A changeling with this trait displays one or more stark white streaks in her hair as a child. The DCs of any saving throws against enchantment spells she casts increase by 1, and if her Charisma score is 11 or higher, she also gains the following spell-like abilities, usable once per day each: dancing lights, detect magic, disguise self, and pass without trace. The caster level of these spell-like abilities is equal to the changeling’s character level. The DC for these spell-like abilities is equal to 10 + the spell’s level + the changeling’s Charisma modifier. This racial trait replaces the claws and natural armor racial abilities.

Replaces Hulking Changeling

Mist Child
Source Advanced Race Guide pg. 1 (Amazon)
When the changeling has concealment or total concealment, the miss chance of attacks against her increases by 5%. This racial trait replaces hulking changeling.

Replaces Green Widow

Object of Desire
Source Advanced Race Guide pg. 1 (Amazon)
The changeling adds +1 to her caster level when casting charm person and charm monster. This replaces green widow.

Replaces Sea Lungs

Ocean's Daughter
Source Advanced Race Guide pg. 1 (Amazon)
The changeling gains a +1 trait bonus on Swim checks. She automatically succeeds at Swim checks made to avoid nonlethal damage from swimming. This racial trait replaces sea lungs.

Replaces Hag Trait

Pyrophile
Source Cheliax, the Infernal Empire pg. 57
The changelings who result from ash hags’ wicked work often have one distinctly gray eye; alternatively, they may have perpetually dry, almost desiccated skin and chronic psoriasis. The daughter of an ash hag can take the following as her hag racial trait.

Pyrophile: The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 levels the changeling has beyond 1st.

Replaces Ability Score Modifiers

Witchborn
Source Inner Sea Races pg. 215
Most changelings are talented witches. They gain a +2 bonus to Intelligence and Charisma instead of a +2 bonus to Wisdom and Charisma. This racial trait alters the changeling’s racial ability score modifiers.

Changeling Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, Changelings have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all Changelings who have the listed favored class.

Oracle (Advanced Race Guide pg. 1 (Amazon)): Add +1/2 to the oracle's level for the purpose of determining the effects of the oracle's curse ability.
Rogue (Advanced Race Guide pg. 1 (Amazon)): The rogue gains 1/6 of a new rogue talent.
Witch (Advanced Race Guide pg. 1 (Amazon)): Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.