Archives of Nethys

Core Races | Other Races


Wayangs

Source Bestiary 4 pg. 274 (Amazon), Advanced Race Guide pg. 1 (Amazon), Dragon Empires Primer pg. 6 (Amazon), Dragon Empires Gazetteer pg. 13 (Amazon)
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The wayangs are a race of small supernatural humanoids who trace their ancestry to the Plane of Shadows. They are extremely gaunt, with pixielike stature and skin the color of deep shadow. Deeply spiritual, they follow a philosophy known as "The Dissolution," which teaches that in passing they may again merge into the shadow. They readily express their beliefs through ritual scarification and skin bleaching, marking their bodies with raised white dots in ornate spirals and geometric patterns. Shy and elusive, they live in small, interdependent tribes. Wayangs rarely associate with outsiders.

Wayang Racial Traits

+2 Dexterity, +2 Intelligence, –2 Wisdom: Wayang are nimble and cagey, but their perception of the world is clouded by shadows.
Wayang: Wayangs are humanoids with the wayang subtype.
Small: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Wayangs have a base speed of 20 feet.
Darkvision: Wayangs can see in the dark up to 60 feet.
Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang's level. The DC for these spells is equal to 10 + the spell's level + the wayang's Charisma modifier.
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.

Wayang Alternate Racial Traits

Replaces Shadow Magic

Dissolution’s Child
Source Advanced Race Guide pg. 1 (Amazon)
Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.

Replaces Lurker

In the Shadows
Source Inner Sea Races pg. 217
Many wayangs perform a variety of unusual roles and tasks in wayang society. They gain a +2 racial bonus on their choice of two of the following skills: Appraise, Bluff, Craft, Profession, and Sleight of Hand. This racial trait replaces lurker.

Wayang Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, Wayangs have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all Wayangs who have the listed favored class.

Bard (Advanced Race Guide pg. 1 (Amazon)): Add one spell known from the wizard’s illusion school spell list. This spell must be at least one level below the highest spell level the bard can cast. The spell is treated as being one level higher, unless it is also on the bard spell list.
Oracle (Advanced Race Guide pg. 1 (Amazon)): Add one spell known from the wizard’s illusion school spell list. This spell must be at least one level below the highest spell level the oracle can cast. That spell is treated as one level higher unless it is also on the oracle spell list.
Sorcerer (Advanced Race Guide pg. 1 (Amazon)): Add +1/2 point of damage to any illusion spells of the shadow subschool cast by the sorcerer.
Summoner (Advanced Race Guide pg. 1 (Amazon)): Add +1 skill rank to the summoner’s eidolon.