Archives of Nethys

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Cold Iron Fetters

Source Legacy of the First World pg. 13
School conjuration (creation); Level arcanist 5, cleric/oracle 5, hunter 3, inquisitor 4, occultist 5, ranger 3, shaman 5, sorcerer/wizard 5, summoner 4, summoner (unchained) 4, warpriest 5, witch 5

Casting

Casting Time 1 standard action
Components V, S, M/DF (miniature cold iron shackle)

Effect

Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level (D)
Saving Throw Reflex negates; Spell Resistance no

Description

Cold iron shackles materialize around the target’s limbs, reducing each of the target’s movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell.