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Cure Serious Wounds

Source PRPG Core Rulebook pg. 263 (Amazon)
School conjuration (healing); Level adept 3, alchemist 3, bard 3, cleric/oracle 3, druid 4, hunter 4, inquisitor 3, investigator 3, occultist 3, paladin 4, ranger 4, shaman 3, skald 3, spiritualist 3, warpriest 3, witch 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless); see text

Description

This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).

Mythic Cure Serious Wounds

Source Mythic Adventures pg. 90
The damage cured increases to 6d8 points of damage + 2 points per caster level (maximum +30). The spell cures up to 3 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.