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Extreme Buoyancy

Source Aquatic Adventures pg. 59
School evocation; Level alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, skald 2, warpriest 2

Casting

Casting Time 1 standard action
Components V, S, M (a bag of air), DF

Effect

Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates; Spell Resistance yes

Description

The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).