Archives of Nethys

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Harm

Source PRPG Core Rulebook pg. 293 (Amazon)
School necromancy; Level cleric/oracle 6, inquisitor 6, occultist 6, shaman 7, spiritualist 6, warpriest 6, witch 7

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half; see text; Spell Resistance yes

Description

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal.

Mythic Harm

Source Mythic Adventures pg. 97
The damage dealt increases to 15 points of damage per caster level (maximum 225 points).

Augmented: If you expend two uses of mythic power, the spell also acts as poison.