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Heal

Source PRPG Core Rulebook pg. 294 (Amazon)
School conjuration (healing); Level adept 5, alchemist 6, cleric/oracle 6, druid 7, inquisitor 6, investigator 6, occultist 6, shaman 7, spiritualist 6, warpriest 6, witch 7

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.

Mythic Heal

Source Mythic Adventures pg. 97
The damage cured increases to 15 points of damage per caster level (maximum 225 points).

Augmented: If you expend two uses of mythic power, the spell also acts as restoration.

Heal, Mass

Source PRPG Core Rulebook pg. 294 (Amazon)
School conjuration (healing); Level cleric/oracle 9, shaman 9

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets one or more creatures, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.