Archives of Nethys

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Life Current

Source Aquatic Adventures pg. 60
School conjuration (healing) [water]; Level cleric/oracle 3, druid 3, hunter 3, paladin 3, ranger 3, shaman 3, warpriest 3

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range medium (100 ft. + 10 ft./level)
Area current or portion of current
Duration 1 round
Saving Throw Will half; Spell Resistance yes

Description

You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current’s area heal 1d6 hit points per 10 feet of the current’s speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.

Unlife Current

Source Aquatic Adventures pg. 61
School conjuration (healing) [water]; Level antipaladin 3, cleric/oracle 3, druid 3, hunter 3, ranger 3, shaman 3, warpriest 3

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range medium (100 ft. + 10 ft./level)
Area current or portion of current up to 20 feet wide and 100 feet long
Duration 1 round
Saving Throw Will half; Spell Resistance yes

Description

This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.