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Source PRPG Core Rulebook pg. 364 (Amazon)
School illusion (glamer); Level arcanist 6, bard 6, mesmerist 6, psychic 6, skald 6, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S


Range long (400 ft. + 40 ft./level)
Targets one or more creatures, no two of which can be more than 30 ft. apart
Duration concentration + 1 hour/level (D)
Saving Throw Will negates; see text; Spell Resistance yes; see text


You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check.

Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.