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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

Medium Spells

0-Level Spells

Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Psychic Significance: Find psychically charged items.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Grave Words: Force a corpse to babble.
Guidance: +1 on one attack roll, saving throw, or skill check.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Sift: See area as though examining it.
Stabilize: Cause a dying creature to stabilize.
Virtue: Subject gains 1 temporary hp.

1st-Level Spells

Ant Haul: Triples carrying capacity of a creature.
Anticipate PerilY: Target gains a bonus on one initiative check.
Auditory Hallucination: Make actions seem mundane to nearby creatures.
Bleed Glory: Increase the cost to use mythic power.
Bloodbath: Cause yourself and enemies to bleed.
Borrow Skill: Make a skill check using another's ranks.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Calm Spirit: Postpone hostile action by a haunt or incorporeal undead.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charge Object: Infuse psychic energy and ownership history into an item.
CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies.
Comprehend Languages: You understand all languages.
Confusion, Lesser: One creature is confused for 1 round.
Contact Entity I: Ask eldritch entities to find and converse with you
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Cultural Adaptation: Adapt to fit the local cultural
Deathwatch: Reveals how near death subjects within 30 ft. are.
Decompose Corpse: Turn a corpse into a clean skeleton.
Decrepit Disguise: Make an object seem worthless.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Undead: Reveals undead within 60 ft.
Discern Next of Kin: Read the target’s mind to learn about its family.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Ear-Piercing ScreamY: Deal sonic damage and daze target.
Enlarge PersonY: Humanoid creature doubles in size.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Heightened Awareness: Your recall and ability to process information improve.
Hermean Potential: Roll twice and take the higer roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Identify: Gives +10 bonus to identify magic items.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Invigorate: Temporarily relieves fatigue or exhaustion.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Long Arm: Your arms lengthen, giving you extra reach.
Mindlink: Communicate a great deal of information in an instant.
Murderous CommandY: Target is compelled to kill its ally.
Negative Reaction: Targeted creature may not positively influence anyone.
Object Reading: Read psychic impressions left on an object.
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Paranoia: Target becomes hostile to all creatures.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Psychic Reading: Read surface thoughts to learn information about a subject.
Quintessence: Mask any flaws of or damage to a creature or object.
Reduce PersonY: Humanoid creature halves in size.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restore Corpse: Skeletal corpse grows flesh.
Rumormonger: Follow a rumor to see where it spreads.
Sense Fear: Perceive nearby craetures that are experiencing fear
Share Glory: Imbue targets with a fraction of your mythic nature.
Share Language: Subject understands chosen language.
Silent ImageY: Creates minor illusion of your design.
Skin TagM: Curse food or drink to gain afamilar connection to the creature
Speechreader's Sight: Read lips from a distance
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
True StrikeY: +20 on your next attack roll.
Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.
Unseen Servant: Invisible force obeys your commands.
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others
Ventriloquism: Throws voice for 1 min./level.
Vocal Alteration: Disguise target's voice.
Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.

2nd-Level Spells

Absurdity: Threats seem like a ridiculous farce.
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Alter Self: Assume form of a Small or Medium humanoid.
Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Appearance of Life: Undead appear to be alive
Apport Object: Send or receive a small object via teleportation.
Audiovisual Hallucination: Create a phantasm with auditory and visual effects.
AuguryMF: Learns whether an action will be good or bad.
Aura of the Unremarkable: Create a phantasm with auditory effects.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Blood Biography: Learn about a creature with its blood.
Blur: Attacks miss subject 20% of the time.
Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cast Out: Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Catatonia: Make a willing target appear to be dead.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Codespeak: Speak, read, and Write a new code language.
Cognitive Block: Add a thought component to all of the target’s spells.
Compassionate Ally: Target is compelled to help injured ally.
Contact Entity II: Ask more powerful entities to find and converse with you
Create Treasure MapM: Creates treasure map out of a creature's corpse.
Darkvision: See 60 ft. in total darkness.
Daze Monster: Living creature of 6 HD or less loses next action.
Detect Anxities: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Mindscape: Sense the presence and attributes of mindscapes.
Detect Thoughts: Allows “listening” to surface thoughts.
Disguise Other: As disguise self, but affects you or another.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Enchantment Sight: See enchantment spells active on creatures
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Find Traps: Notice traps as a rogue does.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome.
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Gentle Repose: Preserves one corpse.
Ghostly Disguise: You look like a ghost of yourself.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Helping Hand: Ghostly hand leads subject to you.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hidden Speech: Gain +10 on Bluff to send secret messages.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hostile Levitation: Levitates the targeted creature up off the ground.
Human Potential: Grant target a +2 enhancement bonus to an ability score.
Hypercognition: Rapidly recall everything you know about a subject.
Ignoble Form: Transform the target into a half-elf form.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Irregular Size: Creature's limb shrivels
KnockY: Opens locked or magically sealed door.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
LevitateY: Subject moves up and down at your direction.
Locate Object: Senses direction toward object (specific or type).
Magic MouthM: Objects speaks once when triggered.
Mindshock: Charge your attacks with violent psychic energy.
Minor DreamR: As the dream spell, except delivering a shorter message.
Minor Image: As silent image, plus some sound.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Mythic Severance: Restrict target’s access to its mythic power.
NondetectionM: Hides subject from divination, scrying.
Object Possession, Lesser: Project your soul into an object, animating it.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Oppressive Boredom: Target loses its next action.
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Pack Empathy: Create an empathic bond with allies.
Pilfering Hand: You may seize an object or manipulate it from afar.
Placebo Effect: Temporarily suppress an affliction or condition.
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Quick Change: Use change shape as a swift action and surprise foes.
Restore Mythic Power: Transfer some of your mythic essence to another creature.
Riding Possession: As possession, but you observe instead of control the subject.
Rope Trick: As many as eight creatures hide in extradimensional space.
Scare: Panics creatures of less than 6 HD.
Sealed Life: Prevent a creature from transferring life force to or from others.
Seek Thoughts: Detects thinking creatures' thoughts.
Sense Madness: Determine mental disturbances in nearby creatures
Sensory Amplifier: Enhance the sight of all creatures near you.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
Share Memory: Share one memory with the target.
Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
Shifted Steps: Make a target sound as if elsewhere.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Speak with Dead: Corpse answers one question/two levels.
Speak with Haunt: Haunt answers one question/2 levels.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider ClimbY: Grants ability to walk on walls and ceilings.
Spiritual WeaponY: Magic weapon attacks on its own.
Status: Monitors condition, position of allies.
Steal Voice: Target gains the croaking spellblight.
SuggestionY: Compels subject to follow stated course of action.
Summon Monster 2: Summons extraplanar creature to fight for you.
Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tongues: Speak and understand any language.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Water Walk: Subject treads on water as if solid.
Whispering Wind: Sends a short message 1 mile/level.
Zone of Truth: Subjects within range cannot lie.

3rd-Level Spells

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Apsu's Shining Scales: Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
Assume Appearance: Use a creature's corpse to adopt its form
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Ban Corruption: Eliminate the gifts of a nearby corrupted creature
Borrow Fortune: Retry attack or check, but do worse on next two.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Call Spirit: Make the spirit of one creature manifest.
Complex Hallucination: Create a phantasm with effects for all senses.
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Daze, Mass: As daze, but affecting multiple creatures.
Deceitful Veneer: Make someone seem like an obvious liar.
Deft Digits: Animate a glove or gauntlet from a distance.
Demanding Message: Send messages as per message with a suggestion for one creature.
Detect ScryingY: Alerts you to magical eavesdropping.
Dimension DoorY: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Discern Lies: Reveals deliberate falsehoods.
Dispel MagicY: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
DivinationM: Provides useful advice for specific proposed actions.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
DreamY: Sends message to anyone sleeping.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer.
Erase Impressions: Erase psychic impressions from an object.
False FutureM: Cause divinations of the future to reveal the result you choose.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
FlyY: Subject flies at speed of 60 ft.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
Glimpse of TruthM: Gain true seeing for 1 round.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Horrific Doubles: Call forth disturbing mirror images
Impossible Angles: Distort geometry inside
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to known creature.
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Major Image: As silent image, plus sound, smell, and thermal effects.
Mind Probe: Learn answers from a subject’s memories.
Mind Swap: Switch minds with another creature for 1 hour per level.
Mindscape Door: Create a portal allowing entry to and exit from a mindscape.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
Node of Blasting: Place a trap on an object to mentally damage a creature that touches it.
Out of Sight: Cause creatures to forget about you once you have left their sight.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Pierce Disguise: See through low-level magical disguises.
Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature.
Possession: Project your soul into a creature’s body.
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Remove Curse: Frees object or person from curse.
Retrocognition: Gain psychic impressions from past events in a location.
Reveal Emotions: Create an aura to exposes creature's emotional statebare.
ScryingF: Spies on subject from a distance.
SendingY: Delivers short message anywhere, instantly.
Share Senses: Perceive the world around your familiar.
Shroud of Innocuity: Disguise creatures as ordinary
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Summon Monster 4: Summons extraplanar creature to fight for you.
Tail Strike: Grow a tail and gain a tail slam attack.
Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Witness: See through the target's eyes and ears.

4th-Level Spells

Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Battlemind LinkY: You and an ally gain attack and AC bonuses.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Command, Greater: As command, but affects one subject/level.
Conjuration Foil: Interfere with nearby teleportation effects.
Contact Entities IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Create Mindscape: Form an immersive mindscape.
Darkvision, Greater: See 120 ft. in total darkness.
Death Ward: Grants bonuses against death spells and negative energy.
DeathlessY: Prevent death from hit point damage so long as this spell persists.
Dismissal: Forces a creature to return to native plane.
Dream Council: Communicate with multiple sleeping creatures.
Dream Scan: Read a dreaming creature’s thoughts.
Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror.
False VisionM: Fools scrying with an illusion.
Fear: Subjects within cone flee for 1 round/level.
Feeblemind: Subject's Int and Cha drop to 1.
Flash Forward: Charge, then teleport back to starting poisiton
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Hold Monster: As hold person, but any creature.
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Majestic Image: As enter image, but also gain bonuses on social skills while in the image.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Modify MemoryY: Changes 5 minutes of subject's memories.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Object Possession: As lesser object possession, but with a larger object.
Persistent Image: As major image, but no concentration required.
Pessimism: Force a creature to see the negative side of things.
Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting.
Planar Adaptation: Resist harmful effects of other plane.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Plane ShiftY: As many as 8 subjects travel to another plane.
Purify Body: Heal a creature and remove its physical impairments
ReincarnateFM: Brings dead subject back in a random body.
Remote Viewing: Gain psychic impressions from a distant location.
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Scripted Hallucination: As complex hallucination, but without concentration.
Seeming: Changes appearance of one person per two levels.
Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion.
Spiritual Ally: Creates a divine ally to aid you.
Summon Monster 5: Summons extraplanar creature to fight for you.
Telepathic Bond: Link lets allies communicate.
Telepathy: Communicate mentally with creatures within 100 ft.
Teleport: Instantly transports you as far as 100 miles per level.
Thoughtsense: Automatically detect nearby conscious creatures.
True SeeingM: Lets you see all things as they really are.
Warp Metal: Warp wood, affecting metal objects