Red Mantis Assassin Spells
1st-Level Spells Alchemical TinkeringR: Transform an alchemical item or firearm into another similar item.
Alter Musical Instrument: Make one instrument sound like a different kind of instrument.
Alter Winds: Increase/decrease strength of natural winds.
Animate Rope: Makes a rope move at your command.
Ant Haul: Triples carrying capacity of a creature.
BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth.
Blood Money: Use your own blood in order to create valuable material components.
Blurred Movement: As blur, but only while you are moving.
Body Capacitance: Store electricity attacks used against you and release the energy as a touch attack.
BreakY: Gives an object the broken condition.
Burning Disarm: Make a metal item become red hot, forcing those holding it to drop it or risk searing their hand.
Chastise: +5 bonus to convince a target to do what you want or get in trouble with their superiors.
Clarion Call: Make yourself heard over great distances.
Color SprayY: Knocks unconscious, blinds, and/or stuns weak creatures.
Crafter's Curse: Subject takes –5 on Craft skill checks.
Crafter's Fortune: Subject gains +5 on next Craft check.
Damp Powder: Ruins ammunition loaded in the targeted firearm.
Dancing Lantern: Animates a lantern that follows you.
Dazzling Blade: Make a weapon appear dazzingly shiny, making it easier to disarm and feint in combat.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Emblazon Crest: Display your crest on anything you carry.
Enlarge PersonY: Humanoid creature doubles in size.
Enlarge Tail: Increase the reach and power of your tail.
Erase: Mundane or magical writing vanishes.
Expeditious Excavation: Moves 5-ft. cubes of earth.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Fabricate BulletsM: Converts 1 pound of metal into ammunition.
Face of the DevourerR: Horribly mutate the target’s face, disfiguring it while granting it a natural attack.
Feather FallY: Objects or creatures fall slowly.
Forced Quiet: Target cannot make loud noises.
Gravity Bow: Arrows do damage as though one size category bigger.
Illusion of Calm: You appear to be standing still, even when you take some actions.
Jump: Subject gets bonus on Acrobatics checks.
Jury-Rig: Removes the broken condition from the targeted object.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor.
Long Arm: Your arms lengthen, giving you extra reach.
Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Lose the TrailR: Obscure a target’s tracks when fleeing from a pursuer.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Magic Aura: Alters object's magic aura.
Magic Weapon: Weapon gains +1 bonus.
Marid's MasteryR: Target gains bonus to attack/damage when combat is in water, penalty if on land.
Mirror Polish: Polish a metal item until it’s usable as a mirror.
Mirror Strike: You may strike multiple opponents with a single attack.
Monkey Fish: Gain a climb speed and a swim speed of 10 ft. for a time.
Negative Reaction: Targeted creature may not positively influence anyone.
Pattern Recognition: Gain an insight bonus on Search checks and Survival checks to follow tracks.
Peasant ArmamentsR: Transform improvised weapons into actual weapons.
Poisoned EggR: Transform a single egg into a dose of poison.
Polypurpose Panacea: Gain a relaxing or entertaining effect.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Reduce PersonY: Humanoid creature halves in size.
Refine Improvised Weapon: Transform improvised weapon into a masterwork simple or martial weapon.
Reinforce Armaments: Temporarily mitigates the fragile quality in targeted weapon or armor.
Serren's Swift Girding: Immediately clad a number of targets in armor.
Shadow WeaponY: Create a quasi-real masterwork weapon.
Silent ImageY: Creates minor illusion of your design.
Snapdragon Fireworks: Create 1 dragon firework/level.
Stone Fist: Your unarmed strikes are lethal.
Strong WingsR: Enhance the target’s wings, giving them greater fly speed and maneuverability.
Sundering Shards: Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of the Sea: Swim speed becomes 30 ft.
Transfer Tattoo: Transfer a magical tattoo from one creature to another.
Tripvine: Animate a rope/vine/etc. to trip nearby creatures.
Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Urban GraceR: Move through crowds and urban settings with ease.
Vanish: As invisibility for 1 round/level (5 max).
Ventriloquism: Throws voice for 1 min./level.
Vocal Alteration: Disguise target's voice.
Weaken Powder: Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Windy EscapeR: Briefly become insubstantial, allowing an attack to pass harmlessly through you.
Youthful Appearance: Target appears younger.
2nd-Level SpellsAboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air.
Accelerate Poison: Hastens targeted poison's onset.
Adhesive Blood: Attackers’ weapons stick to your gluey blood.
Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Air Step: Tread unsteadily on air, with limitations.
Alter Self: Assume form of a Small or Medium humanoid.
Angelic Aspect, Lesser: Gain some minor aspects of angelic creatures.
Animal AspectY: You gain some of the beneficial qualities of an animal.
Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.
Badger's Ferocity: Weapons are keen while you concentrate.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Blood Armor: Your blood hardens when you are wounded, increasing your AC.
Blood BlazeR: Ignite the blood of those who come near you.
Blur: Attacks miss subject 20% of the time.
Boiling BloodY: Targets take fire damage; orcs get +2 Strength.
Brittle PortalR: Reduce the hardness of obejcts within the area.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Buoyancy: Targets easily float on water.
Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Darkvision: See 60 ft. in total darkness.
Destabilize Powder: Ammunition in the targeted firearm is prone to misfire.
Disfiguring TouchY: Target becomes disfigured.
Disguise Other: As disguise self, but affects you or another.
Dragonvoice: Emulate the vocal inflections of dragons.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Eldritch Conduit: Create a conduit with which you can cast area effect spells from.
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
Familiar Figment: Create an illusory duplicate of your familiar to fool enemies.
FleshcurdleY: Warp a creature's flesh, penalizing it in attack, defense, or movement.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Ghostly Disguise: You look like a ghost of yourself.
Glide: You take no falling damage and move 60 ft./round while falling.
Greensight: Allow a person to see through 60 ft. of plant life.
Haunting Mists: Creatures are shaken and take Wis damage.
Hidden Knowledge: Transfer knowledge into runes.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Kinetic Reverberation: Channels the force of an enemy's attack back into its weapon.
KnockY: Opens locked or magically sealed door.
LevitateY: Subject moves up and down at your direction.
Mad Hallucination: Target takes penalties to mental actions.
Magic MouthM: Objects speaks once when triggered.
Magic Siege Engine: Siege gains +1 on targeting and damage rolls.
Make WholeY: Repairs an object.
Mark of Blood: Track a creature you strike with a weapon.
Masterwork Transformation: Make a normal item into a masterwork one.
Minor Image: As silent image, plus some sound.
Mirror Hideaway: As many as eight creatures hide in an extradimensional space.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Molten Orb: Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Phantom TrapM: Makes item seem trapped.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Raiment of Command: Cloak yourself in an illusion of authority.
Recoil Fire: Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal: As reinforce armaments, but you may divide the spell's duration among objects touched.
Rope Trick: As many as eight creatures hide in extradimensional space.
Rovagug's FuryR: Create a minor earthquake to trip creatures.
Sculpt Simulacrum: Alter a simulacrum's appearance.
Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.
Silent Table: Give yourself privacy by muffling sound leaving the area.
Silk To Steel: Use a scarf as a shield or whip.
Snow Shape (Ulfen): Form snow into any shape you wish, including hard ice weapons.
Spider ClimbY: Grants ability to walk on walls and ceilings.
SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease.
Stabilize Powder: Ammunition in the targeted firearm is less likely to misfire.
Staggering Fall: Make a falling creature hit the ground harder.
Steal BreathR: Steal the breath from a creature’s lungs.
Symbol of MirroringM: Triggered rune creates mirror images.
Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk.
Telekinetic AssemblyF: Assembles a siege engine using 1 fewer worker for every two caster levels.
Thunder Fire: Ammunition in the targeted firearm deafens opponents.
Time Shudder: Nearby creatures are affected by haste or slow each round.
Transmute Wine to Blood: Transform a bottle of fine wine into a pint of animal blood.
Twilight Haze: Illusory fog obscures vision.
Twisted Space: Targeted creature's attacks target a random square instead of the intended target.
Whispering Wind: Sends a short message 1 mile/level.
3rd-Level Spells Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
Anchored Step: Vines beneath your feet stabilize you but slow you down.
Anthropomorphic Animal: Animal becomes bipedal.
Ape Walk: Enchant someone to climb as well as an ape.
Arcane Reinforcement: Add your Spellcraft to Craft when creating a magic item.
Beast Shape IY: You take the form and some of the powers of a Small or Medium animal.
Blast Barrier: Create a rippling but unstable wall from the earth.
BlinkY: You randomly vanish and reappear for 1 round per level.
Blood ScentR: Magnify the target’s ability to smell the presence of blood.
Blood SentinelM: Animate an animal sculpture to be your temporary familiar.
Blot: Destroy all writing within an area.
BurrowY: Target gains a burrow speed of 15.
Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration.
Countless Eyes: Extra eyes give all-around vision.
Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched.
Dazzling Blade, Mass: As dazzling blade, except with multiple weapons.
DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels.
Disable Construct: Touch attack makes a construct helpless for 1 round/level.
Displacement: Attacks miss subject 50% of the time.
Display Aversion: Create an illusion to repulse a vampire.
DreamY: Sends message to anyone sleeping.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Erode Defenses: Eat away at the damage reduction and natural armor of your opponent.
Eruptive Pustules: Acid boils burst when you are attacked.
Excruciating Deformation: Target takes Dex and Con damage.
Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.
Fins to FeetR: Give a creature legs, allowing it to walk on land.
Fire TrailR: Leak a trail of flame that follows your every step.
Flame Arrow: Arrows deal +1d6 fire damage.
Flash Fire: Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
FlyY: Subject flies at speed of 60 ft.
Fractions of Heal and HarmR: Heal yourself with the next spell that also deals damage.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Heart of the MetalM: Enable weapons to overcome DR like adamantine, cold iron, or silver.
Hostile Levitation: Levitates the targeted creature up off the ground.
Illusory Poison: Create a phantasmal poison on a weapon.
Illusory ScriptM: Only select creatures can read text.
Improve TrapR: Increase a trap’s effectiveness.
Invisibility Sphere: Makes everyone within 10 feet invisible.
Keen Edge: Doubles normal weapon's threat range.
Loathsome Veil: Nauseates and/or sickens weak creatures.
Magic Weapon, GreaterY: Weapon gains +1 bonus/four levels (max +5).
Major Image: As silent image, plus sound, smell, and thermal effects.
Minor DreamR: As the dream spell, except delivering a shorter message.
Monstrous ExtremitiesR: Mutate an extremity of the creature touched.
Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Polymorph Familiar: Give your familiar the shape of another animal.
Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers.
Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris.
Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts.
Restore Mythic Power: Transfer some of your mythic essence to another creature.
Rune of Durability: Inscribe a rune upon a weapon to double its hit points.
Secret Page: Changes one page to hide its real content.
Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer.
Share Glory: Imbue targets with a fraction of your mythic nature.
Shifting Sand: Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Shrink Item: Object shrinks to one-sixteenth size.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.
Steal Years: Temporarily steal youth and vitality from the target.
Stolen LightF: Store images within a gem.
Strangling HairY: Your hair animates and grapples.
Touch InjectionY: You can deliver an infusion, elixir, poison, or potion as a touch attack.
Twine Double: Create a simulacrum of yourself out of cloth and twine.
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
Versatile Weapon: Weapon bypasses some DR.
Vision of Hell: Illusory hellscape makes creatures shaken.
Wall of Nausea: Creatures that pass through the wall are nauseated and might fall prone.
Water Breathing: Subjects can breathe underwater.
4th-Level Spells Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body.
Abyssal VerminR: Infuse vermin with fiendish qualities.
Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Age Resistance, Lesser: Ignore penalties from middle age.
Animal Aspect, Greater: As animal aspect, but you gain two animal qualities.
Baphomet's Blessing: Transmute the target’s head into that of a bull.
Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal.
Calcific Touch: Touch attack slows target, 1d4 Dex damage.
Cloud ShapeR: Assume the appearance of a large cloud.
Create Holds: Create handholds out of earth, plaster, stone, or wood.
Curse of Burning Sleep: Creature catches fire the next time it sleeps for an hour.
Darkvision, Greater: See 120 ft. in total darkness.
Earth GlideR: Allow a target to swim through stone, dirt, and other earth.
Elemental Body IY: Turns you into a Small elemental.
Enlarge Person, Mass: 1 humanoid creature/level doubles in size.
Eyes of the Void: See 60 ft. in darkness, including magical darkness.
Film of Filth: Cause the target’s flesh to exude a layer of putrescent slime with a horrible stench.
Firefall: Causes fire to burst up, dealing 2d6 fire damage.
Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
Hellmouth LashR: Transform your tongue into a whip made out of energy.
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Imbue with FlightY: Grant creatures the ability to fly at your command.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Magic Siege Engine, Greater: Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Make Whole, Greater: As make whole, but repairs 1d6+1/level damage to a max of 10d6+10.
Malfunction: Construct behaves oddly for 1 round/level.
Miasmatic FormMR: As gaseous form, except the form is dangerous to creatures who touch it.
Minor Phantom ObjectR: As minor creation, except the object created is a semi-real illusion.
Mirror Transport: Mirror becomes a multiple-use dimension door.
Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Obsidian Flow: Converts the surface of the ground into molten glass.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level.
RenovationM: (Downtime Spell) Rearrange and resize rooms in a building you constructed.
Resilient ReservoirR: Store hit point damage as magical energy.
Ride The Waves: Target can breathe water and swim.
Scorching Ash FormRY: Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through.
Shadow Barbs: Create a vicious spiked chain enshrouded in shadow.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Shadow Dragon Aspect: Shroud yourself in a shadowy illusion of a dragon.
Shadow Step: Teleport from one shadow to another.
Shadowy HavenR: Create a hidden room to conceal you on the edge of the Plane of Shadow.
Share Shape: As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar.
Shocking Image: As mirror image, but the duplicates emit electrical damage when destroyed.
Simulacrum, LesserM: Creates a double of a weak creature.
Stone ShapeY: Sculpts stone into any shape.
Symbol of SlowingM: Triggered rune slows creatures.
Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.
Wandering Star Motes: Outlines subject and produces light as a sunrod.