0-Level Spells Bleed: Cause a stabilized creature to resume dying.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Psychic Significance: Find psychically charged items.
Grave Words: Force a corpse to babble.
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Stabilize: Cause a dying creature to stabilize.
Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.
Virtue: Subject gains 1 temporary hp.
1st-Level Spells Alarm: Wards an area for 2 hours/level.
Alter Winds: Increase/decrease strength of natural winds.
Anticipate PerilY: Target gains a bonus on one initiative check.
Burst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charge Object: Infuse psychic energy and ownership history into an item.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Comprehend Languages: You understand all languages.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Deathwatch: Reveals how near death subjects within 30 ft. are.
Decompose Corpse: Turn a corpse into a clean skeleton.
Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
Detect Evil: Reveals creatures, spells, or objects of selected alignment.
Detect Good: Reveals creatures, spells, or objects of selected alignment.
Detect Law: Reveals creatures, spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 ft.
Discern Next of Kin: Read the target’s mind to learn about its family.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Endure ElementsY: Exist comfortably in hot or cold regions.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Feather FallY: Objects or creatures fall slowly.
Identify: Gives +10 bonus to identify magic items.
Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5).
Mage ArmorY: Gives subject +4 armor bonus.
Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls.
Mindlink: Communicate a great deal of information in an instant.
Obscuring MistY: Fog surrounds you.
Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Psychic Reading: Read surface thoughts to learn information about a subject.
Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Sanctify Corpse: Prevent a corpse from becoming an undead.
SanctuaryY: Opponents can't attack you, and you can't attack.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Summon Monster 1: Summons extraplanar creature to fight for you.
Telempathic Projection: Alter the target’s attitude or give bonuses to those interacting with the target.
Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
2nd-Level Spells Absurdity: a
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Animate Dead, LesserM: Create one skeleton or zombie.
AuguryMF: Learns whether an action will be good or bad.
Blur: Attacks miss subject 20% of the time.
Calm Spirit: Postpone hostile action by a haunt or incorporeal undead.
Catatonia: Make a willing target appear to be dead.
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Detect Thoughts: Allows “listening” to surface thoughts.
Disfiguring TouchY: Target becomes disfigured.
Emotive Block: Add an emotion component to all of the target’s spells.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Force Sword: Create a magical longsword made entirely of force.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Gentle Repose: Preserves one corpse.
Ghost Whip: Create a ghost touch whip that passes through objects.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10).
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Jealous Rage: Fill the target with a sense of entitled self-importance.
LevitateY: Subject moves up and down at your direction.
Life Pact: Affected creatures automatically donate hp to stabilize fallen ally.
Mind Over Matter: Reassign ability damage/drain from one ability to another.
Mindshock: Charge your attacks with violent psychic energy.
Misdirection: Misleads divinations for one creature or object.
Object Reading: Read psychic impressions left on an object.
Phantom TrapM: Makes item seem trapped.
Pilfering Hand: You may seize an object or manipulate it from afar.
Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
Protective Penumbra: Shadow protects the target from light.
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Remove Paralysis: Frees creatures from paralysis or slow effect.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Scare: Panics creatures of less than 6 HD.
See Invisibility: Reveals invisible creatures or objects.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spiritual WeaponY: Magic weapon attacks on its own.
Status: Monitors condition, position of allies.
Stricken Heart: Touch attack deals 2d6 damage and staggers target.
Summon Monster 2: Summons extraplanar creature to fight for you.
Surmount AfflictionY: Temporarily suppress one condition.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Twilight Haze: Illusory fog obscures vision.
3rd-Level Spells Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Animate DeadMY: Creates undead skeletons and zombies.
Appearance of Life: a
Assume Appearance: a
Aura Sight: Alignment auras become visible to you.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blindness/DeafnessY: Makes subject blinded or deafened.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Cloak of Winds: Creates a screen of wind around you.
Condensed Ether: Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.
Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature.
Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Deft Digits: Animate a glove or gauntlet from a distance.
Dispel MagicY: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Ectoplasmic Snare: Tendril of ectoplasm grapples a creature and tethers you to it.
Ethereal Fists: Your claws, unarmed strikes, and touch spells affect ethereal creatures.
FlyY: Subject flies at speed of 60 ft.
Force PunchY: Target takes force damage and is pushed away.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Helping Hand: Ghostly hand leads subject to you.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Horrifying Visage: Cause creatures to gain a phobia
Hostile Levitation: Levitates the targeted creature up off the ground.
Howling Agony: Screaming pain limits the target's actions.
Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15).
Invisibility Purge: Dispels invisibility within 5 ft./level.
Locate Object: Senses direction toward object (specific or type).
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5).
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Minor Creation: Creates one cloth or wood object.
NondetectionM: Hides subject from divination, scrying.
Object Possession, Lesser: Project your soul into an object, animating it.
Obscure Object: Masks object against scrying.
Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level.
Phantom Driver: Conjures a phantom to drive vehicles.
Phantom SteedY: Magic horse appears for 1 hour/level.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Ray of Exhaustion: Ray makes subject exhausted.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Remove Disease: Cures all diseases affecting subject.
Retributive Reparations: Creatures that take this item become cursed with fatigue.
Riding Possession: As possession, but you observe instead of control the subject.
Sands of TimeY: Target temporarily ages.
Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Sealed Life: Prevent a creature from transferring life force to or from others.
Seek Thoughts: Detects thinking creatures' thoughts.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Speak with Dead: Corpse answers one question/two levels.
Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion.
Summon Monster 3: Summons extraplanar creature to fight for you.
Tongues: Speak and understand any language.
Twilight Knife: Floating knife attacks with you.
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
Unliving Rage: As rage, except affecting only undead.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-Level Spells Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you.
Assume Appearance, Greater: a
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Aura of Doom: Creatures in your aura become shaken.
Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
ConfusionY: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Death Ward: Grants bonuses against death spells and negative energy.
Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Detect ScryingY: Alerts you to magical eavesdropping.
Dimension DoorY: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
DivinationM: Provides useful advice for specific proposed actions.
Ectoplasmic Hand: Draw forth a ghostly, animated ectoplasmic hand to do your bidding.
EnervationY: Subject gains 1d4 negative levels.
Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror.
Erase Impressions: Erase psychic impressions from an object.
Ethereal Envelope: Shroud your unconscious self in a cocoon on the Ethereal Plane.
Etheric Shards: Fill an area with invisible shards that slow movement and damage creatures.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Fear: Subjects within cone flee for 1 round/level.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Imbue with Spell Ability: Transfer spells to subject.
Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20).
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to known creature.
Mind Swap: Switch minds with another creature for 1 hour per level.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Mirror Transport: Mirror becomes a multiple-use dimension door.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Phantom Chariot: Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched.
Possession: Project your soul into a creature’s body.
Remove Curse: Frees object or person from curse.
RestorationM: Restores level and ability score drains.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Shadow Step: Teleport from one shadow to another.
Solid FogY: Blocks vision and slows movement.
Speak with Haunt: Haunt answers one question/2 levels.
Spell Immunity: Subject is immune to one spell per 4 levels.
Spiritual Ally: Creates a divine ally to aid you.
Summon Monster 4: Summons extraplanar creature to fight for you.
Telekinetic Charge: Launches an ally through the air.
Telekinetic Maneuver: Perform a telekinetic combat maneuver.
Terrible Remorse: Creature is compelled to harm itself.
Thoughtsense: Automatically detect nearby conscious creatures.
5th-Level Spells Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Besmara's Grasping Depths: Use the restless dead to down your targets
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Breath of LifeY: Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Call Spirit: Make the spirit of one creature manifest.
CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Contact Other Plane: Lets you ask question of extraplanar entity.
Curse, Major: As bestow curse, but harder to remove.
Dismissal: Forces a creature to return to native plane.
Disrupting Weapon: Melee weapon destroys undead.
Dominate PersonY: Controls humanoid telepathically.
DreamY: Sends message to anyone sleeping.
Ethereal Envelopment: As ethereal envelope, but able to affect an unwilling creature.
False VisionM: Fools scrying with an illusion.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Feeblemind: Subject's Int and Cha drop to 1.
Fickle Winds: Wind walls selectively block attacks.
Foster Hatred: Cause creatures to hate one type of creature.
Incorporeal Chains: Grapple incorporeal creatures and deal damage equal to 1d8 + Int.
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Mage's Faithful Hound: Phantom dog can guard a location and attack intruders.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Object Possession: As lesser object possession, but with a larger object.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Pain Strike, Mass: As pain strike, but affects multiple creatures.
Phantasmal Web: Catches subjects in illusory web.
Phantom Limb: Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts.
Planar Adaptation: Resist harmful effects of other plane.
Plane ShiftY: As many as 8 subjects travel to another plane.
Prying Eyes: 1d4 + 1/level floating eyes scout for you.
Raise DeadM: Restores life to subject who died as long as one day/level ago.
Remote Viewing: Gain psychic impressions from a distant location.
Repair Undead, Mass: Heals undead of 1d8 hp + 1/level; affects 1 undead/level.
ScryingF: Spies on subject from a distance.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
SendingY: Delivers short message anywhere, instantly.
Shadow Body: Turn your body into a living shadow.
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Slay Living: Touch attack deals 12d6 + 1 per level.
Spell Resistance: Subject gains SR 12 + level.
Suffocation: Target quickly suffocates to death.
Summon Monster 5: Summons extraplanar creature to fight for you.
TelekinesisY: Moves object, attacks creature, or hurls object or creature.
Telepathic Bond: Link lets allies communicate.
Teleport: Instantly transports you as far as 100 miles per level.
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Vampiric Shadow Shield: As fire shield, except attackers take negative energy damage and attacks heal you.
Wall of Ectoplasm: Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Wall of Sound: Sonic wall deflects and damages creatures.
Waves of Fatigue: Several targets become fatigued.
Withdraw Affliction: Remove an affliction and inflict it on another creature.
6th-Level Spells Alleviate CorruptionM: a
Analyze DweomerF: Reveals magical aspects of subject.
Banishment: Banishes 2 HD/level of extraplanar creatures.
Banshee Blast: Cone deals 1d4 per level and panics creatures.
Circle of DeathMY: Kills 1d4/level HD of creatures.
Create UndeadM: Create ghasts, ghouls, mohrgs, or mummies.
DisintegrateY: Reduces one creature or object to dust.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
DissolutionM: Cause a tiny item to vanish from existence.
Ectoplasmic Eruption: Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane.
Enemy HammerY: Allows you to telekinetically use a creature as a weapon.
Eyebite: Target becomes panicked, sickened, and/or comatose.
Find the Path: Shows most direct way to a location.
Getaway: Teleports you and select creatures to predetermined location.
HarmY: Deals 10 points/level damage to target.
HealY: Cures 10 points/level damage, all diseases and mental conditions.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Leashed Shackles: Target is restricted to a specific location.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
MisleadY: Turns you invisible and creates illusory double.
Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct.
Possession, Greater: As possession, but your body vanishes.
RepulsionF: Creatures can't approach you.
Sealed Life, Greater: As sealed life, plus death ward and immunity to soul transference.
Shadow Walk: Step into shadow to travel rapidly.
Summon Monster 6: Summons extraplanar creature to fight for you.
Telepathy: Communicate mentally with creatures within 100 ft.
TransformationY: You gain combat bonuses.
True SeeingM: Lets you see all things as they really are.
Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
Undeath to DeathFM: Destroys 1d4 HD/level undead (max. 20d4).
Unshakeable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Unwilling ShieldM: Subject shares wounds you receive.