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Drawbacks


Well-Provisioned Adventurer

Source Adventurer's Armory 2 pg. 4
Category Equipment
You always knew you’d leave your humble beginnings behind and become an adventurer, so you scrimped and saved, buying the necessary equipment one piece at a time until you had everything you needed. Select one of the equipment packages below. If you select this trait during character creation, you do not receive any starting gold.

Arcane Adept Package

The arcane adept has collected useful magical gear to ensure her success on her adventures, and she prides herself on having just the right tool for the job. This equipment package is appropriate for an arcanistACG, sorcerer, witchAPG, or wizard. Some bards and summonersAPG might also find it attractive. This equipment package can also work for a magusUM if the 1st-level scrolls and wand are replaced with a masterwork melee weapon.
Weapons: Light crossbow with 10 bolts, quarterstaff.
Combat Gear: Acid (2), scrolls of comprehend languages (2), scroll of detect secret doors, scroll of glitterdust, scrolls of identify (2), scroll of mount, scroll of rope trick, thunderstone, wand of mage armor (16 charges).
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, ink, inkpen, ioun torchUE, journalUE, magnifying glass, mess kitUE, scroll boxUE, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, 3 gp.
Total Weight: 45 lbs. (28-3/4 lbs. for a Small character).

Daring Bravo Package

The daring bravo is equally adept in social situations and combat, with the right equipment to move fluidly from one to the other. Such adventurers are known as much for their flair and panache as their martial prowess, and the daring bravo’s equipment is often ornately ornamented or personalized. This equipment package is good for a bard, fighter, rogue, swashbucklerACG, or vigilanteUI. Certain cavaliersAPG, investigatorsACG, skaldsACG, or even paladins may also find it appealing. If the PC can cast spells, add a spell component pouch.
Armor: Masterwork chain shirt.
Weapons: Light crossbow with 10 bolts, masterwork rapier, sap, alchemical silver dagger.
Combat Gear: Acid (2), alchemist’s kindnessUE, potions of cure light wounds (2), sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, bottle of fine wine, chalk (5 pieces), courtier’s outfit with 50 gp in jewelry, flask, flint and steel, grooming kitUE, masterwork musical instrument, mess kitUE, mirror, perfume or cologneUE, sack, signet ring, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 5 gp.
Total Weight: 76-1/2 lbs. (40-1/2 lbs. for a Small character).

Holy Warrior Package

The holy warrior is prepared to use her might and zeal to take the fight to the enemy, but she understands the importance of having the right equipment to overcome the resistances of her monstrous foes. This equipment package is well-suited to a cleric, inquisitorAPG, paladin, warpriestACG, or even a fighter with a religious background. It’s especially suited to characters who focus on supporting their party members and making them more effective in a fight. Even more than with other equipment packages, the GM should consider substituting the masterwork longsword in this package with a masterwork melee weapon appropriate to the PC’s faith. If the PC can cast spells, add a spell component pouch.
Armor: Heavy steel shield, masterwork breastplate.
Weapons: Cold iron morningstar, heavy crossbow with 10 bolts, masterwork longsword.
Combat Gear: Alchemist’s fire (3), holy water (4), oil of bless weapon, potions of cure light wounds (2), potion of protection from evil, sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), crowbar, flint and steel, holy symbol (silver), mess kitUE, sack, silk rope (50 ft.), trail rations (5 days), waterskin, 7 gp.
Total Weight: 102 lbs. (57-1/4 lbs. for a Small character).

Lore Seeker Package

The lore seeker has the equipment necessary to delve into ancient ruins searching for lost knowledge. As this equipment package contains little by way of armor or weapons, it is most appropriate for alchemistsAPG, bards, monks, sorcerers, and wizards. If the PC can cast spells, add a spell component pouch and a holy symbol (if required).
Weapons: Light crossbow with 10 bolts, quarterstaff, silver dagger.
Combat Gear: Alchemist’s fire (3), antitoxin, oil of erase, potions of cure light wounds (2), potion of protection from evil, tanglefoot bag, thunderstone.
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), compassUE, crowbar, everburning torch, flint and steel, grappling hook, ink, inkpens (2), journalsUE (2), magnifying glass, mapmaker’s kitUE, mess kitUE, sack, signal whistle, silk rope (50 ft.), trail rations (5 days), traveler’s any-toolUE, waterskin, 8 gp.
Total Weight: 44 lbs. (27-3/4 lbs. for a Small character).

Mystic Guide Package

This equipment package is designed to provide the most aid to divine casters, such as clerics, druids, oraclesAPG, and inquisitorsAPG, who prefer to help their companions from behind the front lines of a fight.
Armor: Leather armor, light wooden shield.
Weapons: Shortspear, sling with 10 bullets.
Combat Gear: Antitoxin, bead of blessing (as a lesser strand of prayer beads without the bead of healing), holy water (2), scrolls of cure light wounds (2), scroll of endure elements.
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, healer’s kit, holy symbol (silver), ioun torchUE, mess kitUE, mirror, sack, shovel, silk rope (50 ft.), smelling saltsUE, soap, spell component pouch, trail rations (5 days), waterskin, 4 sp.
Total Weight: 67 lbs. (39-1/4 lbs. for a Small character).

Questing Knight Package

If not descended from nobility, the questing knight certainly looks like he fits the part. This equipment package is useful for cavaliersAPG, fighters, and paladins. If the PC can cast spells, add a spell component pouch and a holy symbol (if required). If the PC gains a mount from a class feature, remove the horse from the list below and replace the lance with a masterwork lance.
Armor: Half-plate, heavy wooden shield.
Weapons: Javelins (4), lance, longsword.
Combat Gear: Sunrods (2).
Other Gear: Backpack, banner, bedroll, belt pouch, flask, flint and steel, mess kitUE, pole (10 ft.), sack, shovel, signet ring, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 8 gp. Mount: Heavy horse (combat trained) with bit and bridle, military saddle, and saddlebags.
Total Weight: 127-1/2 lbs. (73-3/4 lbs. for a Small character).

Shadowy Stalker Package

Skulking through a city or a dungeon, the shadowy stalker is equipped to strike quickly and fade away. This equipment package is appropriate for stealthy characters such as rangers, rogues, and slayersACG, and for some bards and investigatorsACG. If the PC can cast spells, add a spell component pouch.
Armor: Masterwork leather armor.
Weapons: Daggers (3), masterwork sickle, sap.
Combat Gear: Alchemist’s fire (3), smokesticks (2), sunrods (2).
Other Gear: Bedroll, belt pouch, caltrops, candles (5), chalk (5 pieces), disguise kit, flint and steel, glass cutterUE, masterwork backpackAPG, masterwork thieves’ tools, mess kitUE, sack, silk rope (50 ft.), sleeves of many garmentsUE, trail rations (5 days), waterskin, 1 gp.
Total Weight: 63 lbs. (33-1/4 lbs. for a Small character).

Wilderness Wanderer Package

This equipment package is appropriate for any lightly-armored combatant in the wild, such as a barbarian, hunterACG, or ranger. If the PC can cast spells, add a spell component pouch and holly and mistletoe. The GM might consider altering which weapon is masterwork, based on the PC’s specialization. For example, an archery-focused ranger might prefer a masterwork composite longbow over a masterwork greataxe.
Armor: Light wooden quickdraw shieldUE, masterwork studded leather armor.
Weapons: Cold iron flail, composite longbow with 20 arrows, masterwork greataxe, short sword.
Combat Gear: Alchemist’s fire (2), antitoxin, potion of keen sensesAPG, sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, chalk (5 pieces), climber’s kit, cold-weather outfit, fishhook, flint and steel, mess kitUE, pole (10 ft.), shovel, signal whistle, silk rope (50 ft.), trail rations (5 days), waterskin, 2 sp.
Total Weight: 108-1/2 lbs. (63-1/4 lbs. for a Small character).